mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
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using NVorbis;
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using System;
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using System.IO;
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using UnityEngine;
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namespace SanAndreasUnity.Audio
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{
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/// <summary>
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/// Audio stream class
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/// </summary>
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public class AudioStream : IDisposable
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{
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/// <summary>
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/// Reader
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/// </summary>
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private VorbisReader reader;
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/// <summary>
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/// Audio clip
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/// </summary>
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private AudioClip audioClip;
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/// <summary>
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/// Audio clip
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/// </summary>
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public AudioClip AudioClip
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{
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get
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{
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return audioClip;
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}
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="stream">Stream</param>
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/// <param name="audioClipName">Audio clip name</param>
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/// <param name="closeStreamOnDispose">Close stream on dispose</param>
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public AudioStream(Stream stream, string audioClipName, bool closeStreamOnDispose)
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{
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reader = new VorbisReader(stream, closeStreamOnDispose);
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audioClip = AudioClip.Create(audioClipName, (int)(reader.TotalSamples), reader.Channels, reader.SampleRate, true, (data) =>
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{
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if (data != null)
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{
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if (data.Length > 0)
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{
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reader.ReadSamples(data, 0, Mathf.Min(data.Length, Mathf.Max(0, (int)(reader.TotalSamples - reader.DecodedPosition))));
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}
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}
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}, (newPosition) =>
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{
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reader.DecodedPosition = newPosition;
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});
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}
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/// <summary>
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/// Dispose
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/// </summary>
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public void Dispose()
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{
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if (reader != null)
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{
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reader.Dispose();
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reader = null;
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}
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}
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}
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}
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