mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
127 lines
3.6 KiB
C#
127 lines
3.6 KiB
C#
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace SanAndreasUnity.Utilities
|
|||
|
{
|
|||
|
|
|||
|
public class Bar : MonoBehaviour {
|
|||
|
|
|||
|
public Transform Border { get; private set; }
|
|||
|
public Transform Background { get; private set; }
|
|||
|
public Transform Fill { get; private set; }
|
|||
|
|
|||
|
public Renderer BorderRenderer { get; private set; }
|
|||
|
public Renderer BackgroundRenderer { get; private set; }
|
|||
|
public Renderer FillRenderer { get; private set; }
|
|||
|
|
|||
|
public Color BorderColor { get { return this.BorderRenderer.material.color; } set { this.BorderRenderer.material.color = value; } }
|
|||
|
public Color BackgroundColor { get { return this.BackgroundRenderer.material.color; } set { this.BackgroundRenderer.material.color = value; } }
|
|||
|
public Color FillColor { get { return this.FillRenderer.material.color; } set { this.FillRenderer.material.color = value; } }
|
|||
|
|
|||
|
[SerializeField] private Vector3 m_barSize = new Vector3 (1f, 0.2f, 1f);
|
|||
|
public Vector3 BarSize { get { return m_barSize; } set { m_barSize = value; } }
|
|||
|
|
|||
|
[SerializeField] private float m_maxHeightOnScreen = 10f;
|
|||
|
public float MaxHeightOnScreen { get { return m_maxHeightOnScreen; } set { m_maxHeightOnScreen = value; } }
|
|||
|
|
|||
|
public bool faceTowardsCamera = true;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
void Awake ()
|
|||
|
{
|
|||
|
this.Border = this.transform.Find ("Border");
|
|||
|
this.Background = this.transform.Find ("Background");
|
|||
|
this.Fill = this.transform.Find ("Fill");
|
|||
|
|
|||
|
this.BorderRenderer = this.Border.GetComponent<Renderer> ();
|
|||
|
this.BackgroundRenderer = this.Background.GetComponent<Renderer> ();
|
|||
|
this.FillRenderer = this.Fill.GetComponent<Renderer> ();
|
|||
|
}
|
|||
|
|
|||
|
void Update ()
|
|||
|
{
|
|||
|
Camera cam = Camera.main;
|
|||
|
|
|||
|
// update size
|
|||
|
this.transform.SetGlobalScale (this.BarSize);
|
|||
|
|
|||
|
if (cam)
|
|||
|
{
|
|||
|
if (this.faceTowardsCamera)
|
|||
|
{
|
|||
|
// make rotation same as camera's rotation
|
|||
|
this.transform.rotation = cam.transform.rotation;
|
|||
|
|
|||
|
if (this.MaxHeightOnScreen > 0)
|
|||
|
{
|
|||
|
// limit height on screen
|
|||
|
|
|||
|
// get current height on screen
|
|||
|
|
|||
|
Vector3 top = this.transform.position + this.transform.up * this.transform.lossyScale.y * 0.5f;
|
|||
|
Vector3 bottom = this.transform.position - this.transform.up * this.transform.lossyScale.y * 0.5f;
|
|||
|
|
|||
|
Vector3 screenTop = cam.WorldToScreenPoint( top );
|
|||
|
Vector3 screenBottom = cam.WorldToScreenPoint( bottom );
|
|||
|
|
|||
|
if (screenTop.z >= 0 && screenBottom.z >= 0)
|
|||
|
{
|
|||
|
float heightOnScreen = Mathf.Abs( screenTop.y - screenBottom.y );
|
|||
|
if (heightOnScreen > this.MaxHeightOnScreen)
|
|||
|
{
|
|||
|
// reduce height of bar
|
|||
|
|
|||
|
float ratio = this.MaxHeightOnScreen / heightOnScreen;
|
|||
|
|
|||
|
Vector3 newSize = this.transform.lossyScale;
|
|||
|
newSize.y *= ratio;
|
|||
|
this.transform.SetGlobalScale( newSize );
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public void SetFillPerc (float fillPerc)
|
|||
|
{
|
|||
|
fillPerc = Mathf.Clamp01 (fillPerc);
|
|||
|
|
|||
|
Vector3 scale = this.Fill.localScale;
|
|||
|
scale.x = fillPerc;
|
|||
|
this.Fill.localScale = scale;
|
|||
|
|
|||
|
// reposition it
|
|||
|
Vector3 pos = this.Fill.localPosition;
|
|||
|
pos.x = - (1.0f - fillPerc) / 2.0f;
|
|||
|
this.Fill.localPosition = pos;
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
public void SetBorderWidth (float borderWidth)
|
|||
|
{
|
|||
|
// borderWidthPerc = Mathf.Clamp (borderWidthPerc, 0f, 0.5f);
|
|||
|
|
|||
|
// stretch border to parent
|
|||
|
this.Border.localScale = Vector3.one;
|
|||
|
|
|||
|
// reduce width and height of background and fill objects
|
|||
|
|
|||
|
Vector3 size = this.BarSize;
|
|||
|
size.x -= borderWidth * 2;
|
|||
|
size.y -= borderWidth * 2;
|
|||
|
|
|||
|
this.Background.SetGlobalScale( size );
|
|||
|
this.Fill.SetGlobalScale( size );
|
|||
|
}
|
|||
|
*/
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|