SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States/StandState.cs

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2020-05-31 17:07:22 +00:00
using UnityEngine;
using SanAndreasUnity.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States
{
public class StandState : BaseMovementState
{
public override AnimId movementAnim { get { return new AnimId (AnimGroup.WalkCycle, AnimIndex.Idle); } }
public override AnimId movementWeaponAnim { get { return m_ped.CurrentWeapon.IdleAnim; } }
public override void UpdateState() {
base.UpdateState();
if (!this.IsActiveState)
return;
}
}
}