SanAndreasUnity/Assets/Scripts/Commands/CommandManager.cs

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using System.Collections.Generic;
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using System.Linq;
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using SanAndreasUnity.Net;
using UnityEngine;
namespace SanAndreasUnity.Commands
{
public class CommandManager : MonoBehaviour
{
public static CommandManager Singleton { get; private set; }
readonly Dictionary<string, CommandInfo> m_registeredCommands = new Dictionary<string, CommandInfo>();
public IEnumerable<string> RegisteredCommands => m_registeredCommands.Keys;
public static string invalidSyntaxText => "Invalid syntax";
[SerializeField] private List<string> m_forbiddenCommands = new List<string>();
/// <summary> Forbidden commands can not be registered. </summary>
public List<string> ForbiddenCommands => m_forbiddenCommands;
[SerializeField] private bool m_registerHelpCommand = true;
public struct CommandInfo
{
public string command;
public string description;
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public System.Func<ProcessCommandContext, ProcessCommandResult> commandHandler;
public bool allowToRunWithoutServerPermissions;
public bool runOnlyOnServer;
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public CommandInfo(string command, bool allowToRunWithoutServerPermissions)
: this()
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{
this.command = command;
this.allowToRunWithoutServerPermissions = allowToRunWithoutServerPermissions;
}
public CommandInfo(string command, string description, bool allowToRunWithoutServerPermissions, bool runOnlyOnServer)
: this()
{
this.command = command;
this.description = description;
this.allowToRunWithoutServerPermissions = allowToRunWithoutServerPermissions;
this.runOnlyOnServer = runOnlyOnServer;
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}
}
public class ProcessCommandResult
{
public string response;
public static ProcessCommandResult UnknownCommand => new ProcessCommandResult {response = "Unknown command"};
public static ProcessCommandResult InvalidCommand => new ProcessCommandResult {response = "Invalid command"};
public static ProcessCommandResult NoPermissions => new ProcessCommandResult {response = "You don't have permissions to run this command"};
public static ProcessCommandResult CanOnlyRunOnServer => new ProcessCommandResult {response = "This command can only run on server"};
public static ProcessCommandResult LimitInterval(float interval) => new ProcessCommandResult {response = $"You must wait for {interval} seconds before running this command again"};
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}
public class ProcessCommandContext
{
public string command;
public bool hasServerPermissions;
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public Player player;
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}
void Awake()
{
if (null == Singleton)
Singleton = this;
if (m_registerHelpCommand)
RegisterCommand(new CommandInfo { command = "help", commandHandler = ProcessHelpCommand, allowToRunWithoutServerPermissions = true });
}
public bool RegisterCommand(CommandInfo commandInfo)
{
commandInfo.command = commandInfo.command.Trim();
if (this.ForbiddenCommands.Contains(commandInfo.command))
return false;
if (m_registeredCommands.ContainsKey(commandInfo.command))
return false;
m_registeredCommands.Add(commandInfo.command, commandInfo);
return true;
}
public bool RemoveCommand(string command)
{
return m_registeredCommands.Remove(command);
}
public static string[] SplitCommandIntoArguments(string command)
{
// TODO: add support for arguments that have spaces, i.e. those enclosed with quotes
return command.Split(new string[] {" ", "\t"}, System.StringSplitOptions.RemoveEmptyEntries);
}
public static string GetRestOfTheCommand(string command, int argumentIndex)
{
if (argumentIndex < 0)
return "";
string[] args = SplitCommandIntoArguments(command);
if (argumentIndex > args.Length - 2)
return "";
return string.Join(" ", args, argumentIndex + 1, args.Length - argumentIndex - 1);
}
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ProcessCommandResult ProcessCommand(ProcessCommandContext context)
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{
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if (string.IsNullOrWhiteSpace(context.command))
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return ProcessCommandResult.UnknownCommand;
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string[] arguments = SplitCommandIntoArguments(context.command);
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if (0 == arguments.Length)
return ProcessCommandResult.InvalidCommand;
if (!m_registeredCommands.TryGetValue(arguments[0], out CommandInfo commandInfo))
return ProcessCommandResult.UnknownCommand;
if (commandInfo.runOnlyOnServer && !NetStatus.IsServer)
return ProcessCommandResult.CanOnlyRunOnServer;
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if (!context.hasServerPermissions && !commandInfo.allowToRunWithoutServerPermissions)
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return ProcessCommandResult.NoPermissions;
return commandInfo.commandHandler(context);
}
public ProcessCommandResult ProcessCommandAsServer(string command)
{
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return ProcessCommand(new ProcessCommandContext {command = command, hasServerPermissions = true});
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}
public ProcessCommandResult ProcessCommandForPlayer(Player player, string command)
{
bool hasServerPermissions = player == Player.Local;
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return ProcessCommand(new ProcessCommandContext
{
command = command,
hasServerPermissions = hasServerPermissions,
player = player,
});
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}
ProcessCommandResult ProcessHelpCommand(ProcessCommandContext context)
{
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string response = "List of available commands: " +
string.Join(", ", m_registeredCommands
.Where(pair => context.hasServerPermissions || pair.Value.allowToRunWithoutServerPermissions)
.Select(pair => pair.Key));
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return new ProcessCommandResult {response = response};
}
public bool HasCommand(string command)
{
return m_registeredCommands.ContainsKey(command);
}
}
}