2019-07-06 15:36:17 +00:00
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using UnityEngine;
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using Mirror;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.Behaviours.Weapons
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{
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public class NetworkedWeapon : NetworkBehaviour
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{
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[SyncVar] int m_net_modelId;
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[SyncVar] int m_net_ammoInClip;
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2019-07-06 15:40:59 +00:00
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[SyncVar] int m_net_ammoOutsideOfClip;
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2019-07-06 15:50:26 +00:00
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[SyncVar] GameObject m_net_pedOwnerGameObject;
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2019-07-06 15:36:17 +00:00
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public int ModelId { get { return m_net_modelId; } set { m_net_modelId = value; } }
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2019-07-06 15:40:59 +00:00
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public int AmmoInClip { get { return m_net_ammoInClip; } set { m_net_ammoInClip = value; } }
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public int AmmoOutsideOfClip { get { return m_net_ammoOutsideOfClip; } set { m_net_ammoOutsideOfClip = value; } }
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2019-07-06 15:50:26 +00:00
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public Ped PedOwner { get { return m_net_pedOwnerGameObject != null ? m_net_pedOwnerGameObject.GetComponent<Ped>() : null; } set { m_net_pedOwnerGameObject = value != null ? value.gameObject : null; } }
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2019-07-06 15:36:17 +00:00
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public override void OnStartClient()
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{
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base.OnStartClient();
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if (NetUtils.IsServer)
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return;
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// create weapon
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2019-07-06 21:50:39 +00:00
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F.RunExceptionSafe( () => Weapon.OnWeaponCreatedByServer(this) );
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2019-07-06 15:36:17 +00:00
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}
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void Start()
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{
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}
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}
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}
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