mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
100 lines
3.5 KiB
C#
100 lines
3.5 KiB
C#
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using Rcon;
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using Rcon.Events;
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using SanAndreasUnity.Net;
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using SanAndreasUnity.Utilities;
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using System;
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using System.Collections.Concurrent;
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using System.ComponentModel;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace SanAndreasUnity.RCON
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{
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public class RCONManager : MonoBehaviour
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{
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// Todo : set these from config
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private static String password;
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private static int portNumber;
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// Objects used to pass commands and responses between threads
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private static BlockingCollection<String> mainToSec = new BlockingCollection<String>(1);
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private static BlockingCollection<String> secToMain = new BlockingCollection<String>(1);
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private static BackgroundWorker workerInstance = null;
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public static void StartServer()
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{
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password = Config.Get<string>("RCON_password");
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portNumber = Config.Get<int>("RCON_port");
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if (workerInstance != null)
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return;
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workerInstance = new BackgroundWorker();
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workerInstance.DoWork += new DoWorkEventHandler( worker_doWork );
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workerInstance.ProgressChanged += new ProgressChangedEventHandler( worker_progressChanged );
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workerInstance.WorkerReportsProgress = true;
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// workerInstance.WorkerSupportsCancellation = true;
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workerInstance.RunWorkerAsync(); // Call the background worker
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}
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#region Code that runs in the RCON Server Thread
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private static void worker_doWork(object sender, DoWorkEventArgs e)
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{
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using (RconServer server = new RconServer(password, portNumber))
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{
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server.OnClientCommandReceived += Server_OnClientCommandReceived;
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server.OnClientConnected += Server_OnClientConnected;
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server.OnClientAuthenticated += Server_OnClientAuthenticated;
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server.OnClientDisconnected += Server_OnClientDisconnected;
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server.Start();
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}
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}
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static void Server_OnClientAuthenticated(object sender, ClientAuthenticatedEventArgs e)
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{
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// Console.WriteLine("{0} authenticated", e.Client.Client.LocalEndPoint);
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}
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static void Server_OnClientDisconnected(object sender, ClientDisconnectedEventArgs e)
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{
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// Console.WriteLine("{0} disconnected", e.EndPoint);
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}
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static void Server_OnClientConnected(object sender, ClientConnectedEventArgs e)
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{
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// Console.WriteLine("{0} connected", e.Client.Client.LocalEndPoint);
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}
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static string Server_OnClientCommandReceived(object sender, ClientSentCommandEventArgs e)
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{
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secToMain.Add(e.Command); // Pass the command to the main thread
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workerInstance.ReportProgress(0); //Report our progress to the main thread
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String commandResult = "Command didn't process correctly"; // default value
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commandResult = mainToSec.Take();
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return commandResult;
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}
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#endregion
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// Runs in main thread
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private static void worker_progressChanged(object sender, ProgressChangedEventArgs e)
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{
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String command = "unknown";
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command = secToMain.Take();
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mainToSec.Add(CommandInterpreter.Interpret(command));
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}
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void OnLoaderFinished()
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{
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if (NetStatus.IsServer)
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{
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if (Config.Get<bool>("RCON_enabled"))
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StartServer();
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}
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}
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}
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}
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