SanAndreasUnity/Assets/Scripts/Settings/NetSettings.cs

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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Behaviours.Peds;
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using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.UI;
using SanAndreasUnity.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Settings
{
public class NetSettings : MonoBehaviour
{
OptionsWindow.FloatInput m_pedSyncRate = new OptionsWindow.FloatInput ("Ped sync rate", 1, 60) {
isAvailable = () => PedManager.Instance != null,
getValue = () => PedManager.Instance.pedSyncRate,
setValue = (value) => { ApplyPedSyncRate(value); },
persistType = OptionsWindow.InputPersistType.OnStart
};
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OptionsWindow.FloatInput m_deadBodySyncRate = new OptionsWindow.FloatInput
{
description = "Dead body sync rate",
minValue = 1,
maxValue = 60,
getValue = () => PedManager.Instance.ragdollSyncRate,
setValue = ApplyDeadBodySyncRate,
persistType = OptionsWindow.InputPersistType.OnStart,
};
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OptionsWindow.FloatInput m_vehicleSyncRate = new OptionsWindow.FloatInput ("Vehicle sync rate", 1, 60) {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.vehicleSyncRate,
setValue = (value) => { ApplyVehicleSyncRate(value); },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.BoolInput m_syncVehicleTransformUsingSyncVars = new OptionsWindow.BoolInput ("Sync vehicle transform using syncvars") {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.syncVehicleTransformUsingSyncVars,
setValue = (value) => { VehicleManager.Instance.syncVehicleTransformUsingSyncVars = value; },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.BoolInput m_syncVehiclesLinearVelocity = new OptionsWindow.BoolInput ("Sync vehicle's linear velocity") {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.syncLinearVelocity,
setValue = (value) => { VehicleManager.Instance.syncLinearVelocity = value; },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.BoolInput m_syncVehiclesAngularVelocity = new OptionsWindow.BoolInput ("Sync vehicle's angular velocity") {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.syncAngularVelocity,
setValue = (value) => { VehicleManager.Instance.syncAngularVelocity = value; },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.BoolInput m_controlWheelsOnLocalPlayer = new OptionsWindow.BoolInput ("Control wheels on local player") {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.controlWheelsOnLocalPlayer,
setValue = (value) => { VehicleManager.Instance.controlWheelsOnLocalPlayer = value; },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.BoolInput m_destroyWheelCollidersOnClient = new OptionsWindow.BoolInput
{
description = "Destroy wheel colliders on client",
getValue = () => VehicleManager.Instance.destroyWheelCollidersOnClient,
setValue = (value) => { VehicleManager.Instance.destroyWheelCollidersOnClient = value; },
persistType = OptionsWindow.InputPersistType.OnStart,
};
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OptionsWindow.BoolInput m_controlVehicleInputOnLocalPlayer = new OptionsWindow.BoolInput ("Control vehicle input on local player") {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.controlInputOnLocalPlayer,
setValue = (value) => { VehicleManager.Instance.controlInputOnLocalPlayer = value; },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.EnumInput<WhenOnClient> m_whenToDisableVehiclesRigidBody = new OptionsWindow.EnumInput<WhenOnClient> () {
description = "When to disable vehicle rigid body on clients",
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.whenToDisableRigidBody,
setValue = (value) => { ApplyRigidBodyState(value); },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.BoolInput m_syncPedTransformWhileInVehicle = new OptionsWindow.BoolInput ("Sync ped transform while in vehicle") {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.syncPedTransformWhileInVehicle,
setValue = (value) => { VehicleManager.Instance.syncPedTransformWhileInVehicle = value; },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.EnumInput<RigidbodyInterpolation> m_vehicleRigidBodyInterpolationModeOnServer = new OptionsWindow.EnumInput<RigidbodyInterpolation>
{
description = "Vehicle rigid body interpolation mode on server",
getValue = () => VehicleManager.Instance.rigidbodyInterpolationOnServer,
setValue = ApplyRigidBodyInterpolationModeOnServer,
persistType = OptionsWindow.InputPersistType.OnStart,
};
OptionsWindow.EnumInput<RigidbodyInterpolation> m_vehicleRigidBodyInterpolationModeOnClient = new OptionsWindow.EnumInput<RigidbodyInterpolation>
{
description = "Vehicle rigid body interpolation mode on client",
getValue = () => VehicleManager.Instance.rigidbodyInterpolationOnClient,
setValue = ApplyRigidBodyInterpolationModeOnClient,
persistType = OptionsWindow.InputPersistType.OnStart,
};
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private void Awake()
{
OptionsWindow.RegisterInputs ("NET",
m_pedSyncRate,
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m_deadBodySyncRate,
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m_vehicleSyncRate,
m_syncVehicleTransformUsingSyncVars,
m_syncVehiclesLinearVelocity,
m_syncVehiclesAngularVelocity,
m_controlWheelsOnLocalPlayer,
m_destroyWheelCollidersOnClient,
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m_controlVehicleInputOnLocalPlayer,
m_whenToDisableVehiclesRigidBody,
m_vehicleRigidBodyInterpolationModeOnServer,
m_vehicleRigidBodyInterpolationModeOnClient,
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m_syncPedTransformWhileInVehicle);
}
static void ApplyPedSyncRate(float syncRate)
{
PedManager.Instance.pedSyncRate = syncRate;
foreach (var ped in Ped.AllPedsEnumerable)
ped.ApplySyncRate(syncRate);
}
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static void ApplyDeadBodySyncRate(float syncRate)
{
PedManager.Instance.ragdollSyncRate = syncRate;
foreach (var deadBody in DeadBody.DeadBodies)
deadBody.RefreshSyncRate();
}
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static void ApplyVehicleSyncRate(float syncRate)
{
VehicleManager.Instance.vehicleSyncRate = syncRate;
foreach (var v in Vehicle.AllVehicles)
{
v.ApplySyncRate(syncRate);
}
}
static void ApplyRigidBodyState(WhenOnClient when)
{
VehicleManager.Instance.whenToDisableRigidBody = when;
foreach (var v in Vehicle.AllVehicles)
v.GetComponent<VehicleController>().EnableOrDisableRigidBody();
}
static void ApplyRigidBodyInterpolationModeOnServer(RigidbodyInterpolation interpolation)
{
VehicleManager.Instance.rigidbodyInterpolationOnServer = interpolation;
if (NetUtils.IsServer)
{
foreach (var rb in Vehicle.AllVehicleRigidBodies)
rb.interpolation = interpolation;
}
}
static void ApplyRigidBodyInterpolationModeOnClient(RigidbodyInterpolation interpolation)
{
VehicleManager.Instance.rigidbodyInterpolationOnClient = interpolation;
if (Net.NetStatus.IsClientOnly)
{
foreach (var rb in Vehicle.AllVehicleRigidBodies)
rb.interpolation = interpolation;
}
}
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}
}