2020-05-31 17:07:22 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.UI {
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public class ChangePathToGTAWindow : PauseMenuWindow {
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FileBrowser m_fileBrowser = null;
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ChangePathToGTAWindow()
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{
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// set default parameters
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this.windowName = "Change path to GTA";
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}
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void Start ()
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{
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// adjust rect
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2019-07-28 21:08:34 +00:00
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this.windowRect = GUIUtils.GetCenteredRect( FileBrowser.GetRecommendedSize() );
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2020-05-31 17:07:22 +00:00
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}
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protected override void OnWindowOpened ()
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{
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// create file browser
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if (null == m_fileBrowser)
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{
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2021-02-06 22:20:21 +00:00
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m_fileBrowser = new FileBrowser (new Rect (new Vector2 (8, 30), new Vector2(this.WindowSize.x - 16, this.WindowSize.y - 30 - 10)), "", null, this.OnSelectedPath) {
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2020-05-31 17:07:22 +00:00
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BrowserType = FileBrowserType.Directory
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};
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}
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// set current directory to game directory
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string currentGameDir = Config.GetPath (Config.const_game_dir);
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if (!string.IsNullOrEmpty (currentGameDir))
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{
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m_fileBrowser.CurrentDirectory = currentGameDir;
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}
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else
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{
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// path is not set
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m_fileBrowser.CurrentDirectory = System.IO.Directory.GetCurrentDirectory ();
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}
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}
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void OnSelectedPath (string path)
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{
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if (string.IsNullOrEmpty (path))
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{
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// canceled
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this.IsOpened = false;
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return;
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}
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// save new path
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Config.SetString (Config.const_game_dir, path);
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Config.SaveUserConfigSafe ();
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this.IsOpened = false;
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}
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protected override void OnWindowGUI ()
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{
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if (m_fileBrowser != null)
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{
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m_fileBrowser.OnGUI ();
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}
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}
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}
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}
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