SanAndreasUnity/Assets/Scripts/Behaviours/ModelViewer.cs

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2020-05-31 17:07:22 +00:00
using SanAndreasUnity.Importing.Conversion;
using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Importing.Items.Definitions;
using UnityEngine;
namespace SanAndreasUnity.Behaviours
{
[ExecuteInEditMode]
public class ModelViewer : MonoBehaviour
{
public enum ModelLoadType
{
Custom = 0,
Ped = 1,
Weapon = 2,
Vehicle = 3
}
public int modelId = 355; // ak47
public string textureDictionaryName = "";
public ModelLoadType modelLoadType = ModelLoadType.Weapon;
public Transform targetParent = null;
public bool load = false;
private int m_currentModelId = 355;
private string m_currentTextureDictionaryName = "";
private ModelLoadType m_modelLoadType = ModelLoadType.Weapon;
private FrameContainer m_frameContainer = null;
// Use this for initialization
private void Start()
{
}
// Update is called once per frame
private void Update()
{
CheckForChanges();
}
private void OnValidate()
{
CheckForChanges();
}
private void CheckForChanges()
{
if (!load)
return;
if (m_modelLoadType != modelLoadType)
{
Load();
return;
}
if (m_currentModelId != modelId)
{
Load();
return;
}
if (modelLoadType == ModelLoadType.Custom)
{
if (m_currentTextureDictionaryName != textureDictionaryName)
{
Load();
}
}
}
public void Load()
{
string modelName = "";
string textDict = "";
if (modelLoadType == ModelLoadType.Weapon)
{
WeaponDef def = Item.GetDefinition<WeaponDef>(modelId);
if (null == def)
return;
modelName = def.ModelName;
textDict = def.TextureDictionaryName;
}
else if (modelLoadType == ModelLoadType.Ped)
{
PedestrianDef def = Item.GetDefinition<PedestrianDef>(modelId);
if (null == def)
return;
modelName = def.ModelName;
textDict = def.TextureDictionaryName;
}
else if (modelLoadType == ModelLoadType.Vehicle)
{
VehicleDef def = Item.GetDefinition<VehicleDef>(modelId);
if (null == def)
return;
modelName = def.ModelName;
textDict = def.TextureDictionaryName;
}
else
{
return;
}
var geoms = Geometry.Load(modelName, textDict);
if (null == geoms)
return;
if (m_frameContainer != null)
{
Destroy(m_frameContainer.Root.gameObject);
Destroy(m_frameContainer);
}
Transform tr = null == targetParent ? transform : targetParent;
m_frameContainer = geoms.AttachFrames(tr, MaterialFlags.Default);
m_currentModelId = modelId;
m_currentTextureDictionaryName = textureDictionaryName;
m_modelLoadType = modelLoadType;
}
}
}