mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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43 lines
1.3 KiB
Markdown
43 lines
1.3 KiB
Markdown
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## Adding/playing new anims
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There are 2 ways to play anim:
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- using it's anim group and index
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- using it's ifp file name and anim name (needs testing)
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<br>
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### Anim groups
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Anims can be placed in groups. The idea is that peds' anims can be grouped, so that using the same index, you can play different anims for different ped groups.
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For example, if you use AnimGroup.WalkCycle as anim group, and AnimIndex.Walk as index, then when ped is a man, 'walk_civi' will be player, and when ped is a woman, 'woman_walknorm' will be played.
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Anim groups are defined inside /Data/auxanimgrp.dat file. You can read more about file structure in that file.
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If you want to add new anims, you can add them to existing group, or create new group. After you added them to a file, you will need to update AnimGroup and AnimIndex enumerations, so that you can play those anims.
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Example for playing walk anim:
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Pedestrian.PlayAnim (AnimGroup.WalkCycle, AnimIndex.Walk)
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<br>
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### Ifp file name and anim name
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This method is not tested, but in the future, it will be the main method for playing anims.
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All you have to do when you want to play anim, is to call:
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Pedestrian.PlayAnim (animId)
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where 'animId' is the anim you want to play.
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For example:
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Pedestrian.PlayAnim (new AnimId('ped', 'roadcross'))
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this will play anim which is located in *ped.ifp*, and which is called *roadcross*
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