SanAndreasUnity/Assets/Scripts/Behaviours/UIVehicleSpawner.cs

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using SanAndreasUnity.Utilities;
using UnityEngine;
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namespace SanAndreasUnity.Behaviours
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{
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public class UIVehicleSpawner : MonoBehaviour
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{
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public KeyCode spawnKey = KeyCode.V;
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private void Update()
{
if (Input.GetKeyDown(spawnKey) && GameManager.CanPlayerReadInput())
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{
if (Ped.Instance != null)
{
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if (NetUtils.IsServer)
Vehicles.Vehicle.CreateRandomInFrontOf(Ped.Instance.transform);
else
Chat.ChatManager.SendChatMessageToAllPlayersAsLocalPlayer("/veh");
}
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}
}
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}
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}