mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 14:30:17 +00:00
23 lines
520 B
C#
23 lines
520 B
C#
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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace SanAndreasUnity.Utilities
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{
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public class DestroyWhenNotOnServer : MonoBehaviour
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{
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public Component[] componentsToDestroy = Array.Empty<Component>();
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private void Awake()
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{
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if (!NetUtils.IsServer)
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{
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foreach (var component in this.componentsToDestroy)
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{
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Object.Destroy(component);
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}
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}
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}
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}
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}
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