mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-15 08:47:13 +00:00
130 lines
3.3 KiB
C#
130 lines
3.3 KiB
C#
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using SanAndreasUnity.Utilities;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace SanAndreasUnity.Importing.Animation
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{
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public abstract class Section
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{
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public readonly string Identifier;
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public readonly long Length;
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protected Section(BinaryReader reader)
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{
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Identifier = reader.ReadString(4);
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Length = reader.ReadUInt32();
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}
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}
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public class Clip
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{
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public readonly string Name;
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public readonly Int32 BoneCount;
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public readonly Int32 FrameLength;
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public readonly Int32 Unknown;
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public readonly Bone[] Bones;
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public readonly int EndTime;
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public Clip(BinaryReader reader)
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{
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Name = reader.ReadString(24);
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BoneCount = reader.ReadInt32();
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FrameLength = reader.ReadInt32();
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Unknown = reader.ReadInt32();
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Bones = new Bone[BoneCount];
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for (int i = 0; i < BoneCount; ++i)
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{
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Bones[i] = new Bone(reader);
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}
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if (BoneCount > 0)
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{
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EndTime = Bones.Max(x => x.EndTime);
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}
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}
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}
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public class Bone
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{
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public readonly string Name;
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public readonly Int32 FrameType;
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public readonly Int32 FrameCount;
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public readonly Int32 BoneId;
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public readonly Frame[] Frames;
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public readonly int EndTime;
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public Bone(BinaryReader reader)
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{
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Name = reader.ReadString(24);
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FrameType = reader.ReadInt32();
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FrameCount = reader.ReadInt32();
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BoneId = reader.ReadInt32();
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Frames = new Frame[FrameCount];
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for (int i = 0; i < FrameCount; ++i)
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{
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Frames[i] = new Frame(reader, FrameType == 4);
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}
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if (FrameCount > 0)
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{
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EndTime = Frames[FrameCount - 1].Time;
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}
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}
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}
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public class Frame
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{
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public readonly Vector3 Translation;
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public readonly Quaternion Rotation;
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public readonly Int16 Time;
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public Frame(BinaryReader reader, bool root)
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{
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Rotation = new Quaternion(reader, QuaternionCompression.Animation);
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Time = reader.ReadInt16();
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if (root)
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{
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Translation = new Vector3(reader, VectorCompression.Animation);
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}
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}
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}
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public class AnimationPackage : Section
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{
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private readonly Dictionary<string, Clip> _namedClips
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= new Dictionary<string, Clip>(StringComparer.InvariantCultureIgnoreCase);
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public readonly string FileName;
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public readonly Int32 ClipCount;
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public readonly Clip[] Clips;
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public AnimationPackage(BinaryReader reader)
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: base(reader)
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{
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FileName = reader.ReadString(24);
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ClipCount = reader.ReadInt32();
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Clips = new Clip[ClipCount];
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for (int i = 0; i < ClipCount; ++i)
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{
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var clip = Clips[i] = new Clip(reader);
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_namedClips.Add(clip.Name, clip);
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}
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}
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public Clip this[string name]
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{
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get { return _namedClips[name]; }
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}
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}
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}
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