mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
44 lines
1 KiB
C#
44 lines
1 KiB
C#
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using UnityEngine;
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using SanAndreasUnity.UI;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.Behaviours
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{
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public class Player2Minimap : MonoBehaviour
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{
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Net.Player m_player;
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void Awake()
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{
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m_player = this.GetComponentOrThrow<Net.Player>();
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}
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void OnEnable()
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{
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UI.MapWindow.Instance.onDrawMapItems += OnMinimapGUI;
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}
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void OnDisable()
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{
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UI.MapWindow.Instance.onDrawMapItems -= OnMinimapGUI;
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}
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void OnMinimapGUI()
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{
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if (m_player == Net.Player.Local) // don't draw anything for local player - it's done by map window
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return;
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var ped = m_player.OwnedPed;
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if (null == ped)
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return;
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MapWindow.Instance.DrawItemOnMapRotated( MiniMap.Instance.PlayerBlip, ped.transform.position, ped.transform.forward,
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(int) MapWindow.Instance.PlayerPointerSize );
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}
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}
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}
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