2021-02-19 01:22:03 +00:00
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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2021-02-19 19:36:07 +00:00
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namespace SanAndreasUnity.GameModes
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2021-02-19 01:22:03 +00:00
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{
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public class GameModeManager : MonoBehaviour
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{
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public static GameModeManager Instance { get; private set; }
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public class GameModeInfo
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{
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public string Name { get; }
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public string Description { get; }
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public System.Action ActivationCallback { get; }
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public GameModeInfo(string name, string description, Action activationCallback)
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{
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Name = name;
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Description = description;
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ActivationCallback = activationCallback;
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}
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}
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List<GameModeInfo> m_gameModes = new List<GameModeInfo>();
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public IReadOnlyList<GameModeInfo> GameModes => m_gameModes;
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private GameModeInfo m_activeGameMode;
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void Awake()
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{
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Instance = this;
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}
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public void RegisterGameMode(GameModeInfo gameModeInfo)
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{
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m_gameModes.Add(gameModeInfo);
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}
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public void ActivateGameMode(GameModeInfo gameModeInfo)
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{
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if (m_activeGameMode != null)
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{
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if (m_activeGameMode == gameModeInfo)
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throw new Exception($"Can not activate game mode '{gameModeInfo.Name}' because it is already activated");
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throw new Exception($"Can not activate game mode '{gameModeInfo.Name}' because another one ('{m_activeGameMode.Name}') is already activated");
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}
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m_activeGameMode = gameModeInfo;
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gameModeInfo.ActivationCallback();
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}
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}
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}
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