- scene changing: When network (server/client) is stopped, offline scene should be loaded. But, when switching back to online scene, Loader should not load everything again. Instead, only Cell loading should be done, if the new scene is main scene. But, are old meshes/textures destroyed ? Do we leave memory behind, every time when network is stopped ? Or... just exit the game when network is stopped (display message box first ?).
- syncvar for current vehicle and seat - required for newly connected players, who will not get rpc - or... provide additional data when changing state syncvar
- **vehicle syncing is too laggy** - local player must control the rigid body ; server will validate position/rotation/velocity changes, and correct them if needed ; when server detects collision, or applies force to rigid body, he will override state of rigid body ;