SanAndreasUnity/Assets/Scripts/UI/ControlsWindow.cs

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using System.Collections.Generic;
using UnityEngine;
namespace SanAndreasUnity.UI {
public class ControlsWindow : PauseMenuWindow {
ControlsWindow() {
// set default parameters
this.windowName = "Controls";
this.useScrollView = true;
}
void Start () {
this.RegisterButtonInPauseMenu ();
// adjust rect
this.windowRect = Utilities.GUIUtils.GetCenteredRect(new Vector2(400, 450));
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}
protected override void OnWindowGUI ()
{
GUILayout.Label ( GetControlsText() );
}
public static string GetControlsText() {
return
"V - Spawn vehicle\n\n" +
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"P - Change ped model\n\n" +
"W/A/S/D - Move ped\n\n" +
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"Space - Sprint\n\n" +
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"Alt - Walk\n\n" +
"Left shift - Jump\n\n" +
"Mouse scroll - Zoom in / out camera\n\n" +
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"E/Q - Next/previous weapon\n\n" +
"Esc - Toggle pause menu\n\n" +
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(Utilities.NetUtils.IsServer ?
("T - Fly mode\n\n" +
"R - Fly through mode\n\n") : "") +
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"Enter - Enter/exit vehicles\n\n" +
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"F10 - Toggle FPS counter\n\n" +
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"B - Zoom out minimap\n\n" +
"N - Zoom in minimap\n\n" +
"M - Open the entire map\n\n" +
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"F8 - Show more info in the minimap\n\n";
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}
}
}