SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States/VehicleSittingState.cs

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2020-05-31 17:07:22 +00:00
using UnityEngine;
using SanAndreasUnity.Utilities;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States
{
public class VehicleSittingState : BaseVehicleState
{
PedModel PlayerModel { get { return m_ped.PlayerModel; } }
public override void OnBecameActive() {
}
public void EnterVehicle(Vehicle vehicle, Vehicle.Seat seat)
{
this.CurrentVehicle = vehicle;
this.CurrentVehicleSeat = seat;
m_ped.SwitchState<VehicleSittingState> ();
if (seat.IsDriver)
{
m_ped.PlayerModel.PlayAnim(AnimGroup.Car, AnimIndex.Sit, PlayMode.StopAll);
}
else
{
m_ped.PlayerModel.PlayAnim(AnimGroup.Car, AnimIndex.SitPassenger, PlayMode.StopAll);
}
}
public override void OnSubmitPressed() {
// exit the vehicle
m_ped.ExitVehicle();
}
public override void UpdateState() {
base.UpdateState();
if (m_ped.IsDrivingVehicle)
this.UpdateWheelTurning ();
}
protected virtual void UpdateWheelTurning()
{
PlayerModel.VehicleParentOffset = Vector3.zero;
var driveState = CurrentVehicle.Steering > 0 ? AnimIndex.DriveRight : AnimIndex.DriveLeft;
var state = PlayerModel.PlayAnim(AnimGroup.Car, driveState, PlayMode.StopAll);
state.speed = 0.0f;
state.wrapMode = WrapMode.ClampForever;
state.time = Mathf.Lerp(0.0f, state.length, Mathf.Abs(CurrentVehicle.Steering));
}
public override void UpdateCameraZoom()
{
m_ped.CameraDistanceVehicle = Mathf.Clamp(m_ped.CameraDistanceVehicle - m_ped.MouseScrollInput.y, 2.0f, 32.0f);
}
public override void CheckCameraCollision ()
{
BaseScriptState.CheckCameraCollision(m_ped, this.GetCameraFocusPos(), -m_ped.Camera.transform.forward,
m_ped.CameraDistanceVehicle);
}
public new Vector3 GetCameraFocusPos()
{
return m_ped.CurrentVehicle.transform.position;
}
}
}