SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States/StandFireState.cs

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2020-05-31 17:07:22 +00:00
using UnityEngine;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States
{
public class StandFireState : BaseFireMovementState
{
public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.IdleAnim; } }
public override void OnBecameActive ()
{
base.OnBecameActive ();
// m_ped.PlayerModel.Play2Anims (m_ped.CurrentWeapon.AimAnim, m_ped.CurrentWeapon.AimAnimLowerPart);
}
protected override AnimationState UpdateAnimsNonAWA ()
{
return StandAimState.UpdateAnimsNonAWA (m_ped);
}
}
}