SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States/DriveByFireState.cs

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2020-03-22 19:27:55 +01:00
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Peds.States
{
public class DriveByFireState : DriveByState, IFireState
{
public override void StartFiring()
{
// ignore
}
public virtual void StopFiring()
{
// switch back to drive-by state
m_ped.GetStateOrLogError<DriveByState>().EnterVehicle(this.CurrentVehicle, this.CurrentVehicleSeatAlignment);
}
}
}