SanAndreasUnity/Assets/Scripts/UI/TeleportWindow.cs

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2020-05-31 17:07:22 +00:00
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using SanAndreasUnity.Behaviours;
namespace SanAndreasUnity.UI {
public class TeleportWindow : PauseMenuWindow {
// spawn locations
private List<Transform> _spawns = new List<Transform>();
public List<Transform> Spawns { get { return this._spawns; } }
TeleportWindow() {
// set default parameters
this.windowName = "Teleport";
this.useScrollView = true;
}
void OnSceneChanged (SceneChangedMessage msg) {
_spawns.Clear ();
if (!GameManager.IsInStartupScene)
_spawns = FindSpawnPlaces ().ToList ();
this.AdjustWindowRect ();
}
void Start () {
this.RegisterButtonInPauseMenu ();
this.AdjustWindowRect ();
}
public static Transform[] FindSpawnPlaces ()
{
var obj = GameObject.Find("Player Spawns");
if (obj)
return obj.GetComponentsInChildren<Transform> ();
return new Transform[0];
}
private void AdjustWindowRect ()
{
float width = 260;
float height = Mathf.Min( 0.7f * Screen.height, 10 + 25 * _spawns.Count );
this.windowRect = new Rect(Screen.width - width - 10, 10, width, height);
}
protected override void OnWindowGUI ()
{
if (null == Ped.Instance) {
GUILayout.Label ("Player object not found");
return;
}
for (int i = 1; i < _spawns.Count; i++)
{
var spawnLocation = _spawns [i];
if (null == spawnLocation)
continue;
if (GUILayout.Button (spawnLocation.name))
{
Ped.Instance.Teleport (spawnLocation.position, spawnLocation.rotation);
}
}
}
}
}