Amend asset_directory to use config/assets rather than just assets

This commit is contained in:
YozoraXCII 2023-11-28 17:39:59 +00:00
parent c3706682db
commit 51d6aef2b6
3 changed files with 15 additions and 15 deletions

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@ -100,16 +100,16 @@ libraries:
Movies:
metadata_path:
- file: config/Movies.yml
asset_directory: assets/Movies
asset_directory: config/assets/Movies
- pmm: actors
asset_directory: assets/people
asset_directory: config/assets/people
overlay_path:
- pmm: imdb
playlist_files:
- file: config/Playlists.yml
asset_directory:
- assets/playlists1
- assets/playlists2
- config/assets/playlists1
- config/assets/playlists2
```
## Metadata Path

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@ -109,7 +109,7 @@ Specify the directory where assets (posters, backgrounds, etc) are located.
## Image Asset Folders
Search the `asset_directory` for a dedicated folder. Set to true if each poster is within its own directory.<br>
i.e. `assets/Star Wars/poster.png` instead of `assets/Star Wars.png`
i.e. `config/assets/Star Wars/poster.png` instead of `config/assets/Star Wars.png`
| | |
|---|---|
@ -121,8 +121,8 @@ i.e. `assets/Star Wars/poster.png` instead of `assets/Star Wars.png`
Specify how many folder levels to scan for an item within the asset directory<br>
At each asset level, PMM will look for either `medianame.ext` [such as Star Wars.png] or a dedicated folder containing `poster.ext`<br>
i.e. `assets/Star Wars/poster.png` and `assets/Star Wars.png` are both asset depth 0
and `assets/Movies/Star Wars/poster.png` and `assets/Movies/Star Wars.png` are both asset level 1
i.e. `config/assets/Star Wars/poster.png` and `config/assets/Star Wars.png` are both asset depth 0
and `config/assets/Movies/Star Wars/poster.png` and `config/assets/Movies/Star Wars.png` are both asset level 1
???+ note

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@ -55,13 +55,13 @@ If a media item has an asset associated with it, that asset image is taken as th
The table below shows the asset folder path structures that will be searched for. There are two options for how Plex Meta Manager looks at the files inside your Asset Directories. Choose an option with the [`asset_folders` Setting Attribute](../../../config/settings.md#image-asset-folders). Note that `asset_folders` is a toggle; you can't put some images in folders and some not in a context where it is enabled.
| Image Type | Asset Folders Image Paths<br>`asset_folders: true` | Flat Assets Image Paths<br>`asset_folders: false` |
|:---------------------------------|:---------------------------------------------------|:--------------------------------------------------|
| Collection/Movie/Show poster | `assets/ASSET_NAME/poster.ext` | `assets/ASSET_NAME.ext` |
| Collection/Movie/Show background | `assets/ASSET_NAME/background.ext` | `assets/ASSET_NAME_background.ext` |
| Season poster | `assets/ASSET_NAME/Season##.ext` | `assets/ASSET_NAME_Season##.ext` |
| Season background | `assets/ASSET_NAME/Season##_background.ext` | `assets/ASSET_NAME_Season##_background.ext` |
| Episode poster | `assets/ASSET_NAME/S##E##.ext` | `assets/ASSET_NAME_S##E##.ext` |
| Episode background | `assets/ASSET_NAME/S##E##_background.ext` | `assets/ASSET_NAME_S##E##_background.ext` |
|:---------------------------------|:-------------------------------------------------------|:----------------------------------------------------------|
| Collection/Movie/Show poster | `config/assets/ASSET_NAME/poster.ext` | `config/assets/ASSET_NAME.ext` |
| Collection/Movie/Show background | `config/assets/ASSET_NAME/background.ext` | `config/assets/ASSET_NAME_background.ext` |
| Season poster | `config/assets/ASSET_NAME/Season##.ext` | `config/assets/ASSET_NAME_Season##.ext` |
| Season background | `config/assets/ASSET_NAME/Season##_background.ext` | `config/assets/ASSET_NAME_Season##_background.ext` |
| Episode poster | `config/assets/ASSET_NAME/S##E##.ext` | `config/assets/ASSET_NAME_S##E##.ext` |
| Episode background | `config/assets/ASSET_NAME/S##E##_background.ext` | `config/assets/ASSET_NAME_S##E##_background.ext` |
* For **Collections** replace `ASSET_NAME` with the mapping name used with the collection unless `name_mapping` is specified, which you would then use what's specified in `name_mapping`.