PKHeX/PKHeX.Drawing.Misc/Util/WallpaperUtil.cs
Kurt bc809af06c Split PKHeX.Drawing into subprojects
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
2021-11-27 15:48:08 -08:00

42 lines
1.5 KiB
C#

using System.Drawing;
using PKHeX.Core;
using PKHeX.Drawing.Misc.Properties;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Drawing.Misc
{
public static class WallpaperUtil
{
public static Image WallpaperImage(this SaveFile sav, int box) => GetWallpaper(sav, box);
private static Image GetWallpaper(SaveFile sav, int box)
{
string s = GetWallpaperResourceName(sav.Version, sav.GetBoxWallpaper(box));
return (Bitmap?)Resources.ResourceManager.GetObject(s) ?? Resources.box_wp16xy;
}
public static string GetWallpaperResourceName(GameVersion version, int index)
{
index++; // start indexes at 1
var suffix = GetResourceSuffix(version, index);
return $"box_wp{index:00}{suffix}";
}
private static string GetResourceSuffix(GameVersion version, int index) => version.GetGeneration() switch
{
3 when version == E => "e",
3 when FRLG.Contains(version) && index > 12 => "frlg",
3 => "rs",
4 when index < 16 => "dp",
4 when version == Pt => "pt",
4 when HGSS.Contains(version) => "hgss",
5 => B2W2.Contains(version) && index > 16 ? "b2w2" : "bw",
6 => ORAS.Contains(version) && index > 16 ? "ao" : "xy",
7 when !GG.Contains(version) => "xy",
8 => BDSP.Contains(version) ? "bdsp" : "swsh",
_ => string.Empty,
};
}
}