mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 16:33:24 +00:00
bc809af06c
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using System.Drawing;
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using PKHeX.Core;
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using PKHeX.Drawing.Misc.Properties;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Drawing.Misc
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{
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public static class WallpaperUtil
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{
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public static Image WallpaperImage(this SaveFile sav, int box) => GetWallpaper(sav, box);
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private static Image GetWallpaper(SaveFile sav, int box)
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{
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string s = GetWallpaperResourceName(sav.Version, sav.GetBoxWallpaper(box));
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return (Bitmap?)Resources.ResourceManager.GetObject(s) ?? Resources.box_wp16xy;
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}
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public static string GetWallpaperResourceName(GameVersion version, int index)
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{
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index++; // start indexes at 1
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var suffix = GetResourceSuffix(version, index);
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return $"box_wp{index:00}{suffix}";
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}
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private static string GetResourceSuffix(GameVersion version, int index) => version.GetGeneration() switch
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{
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3 when version == E => "e",
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3 when FRLG.Contains(version) && index > 12 => "frlg",
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3 => "rs",
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4 when index < 16 => "dp",
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4 when version == Pt => "pt",
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4 when HGSS.Contains(version) => "hgss",
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5 => B2W2.Contains(version) && index > 16 ? "b2w2" : "bw",
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6 => ORAS.Contains(version) && index > 16 ? "ao" : "xy",
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7 when !GG.Contains(version) => "xy",
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8 => BDSP.Contains(version) ? "bdsp" : "swsh",
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_ => string.Empty,
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};
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}
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}
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