PKHeX/PKHeX.Core/Saves/SAV1.cs
Kurt e21d108fb2 Split PokeCrypto from PKX
All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic

optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00

549 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Generation 1 <see cref="SaveFile"/> object.
/// </summary>
public sealed class SAV1 : SaveFile, ILangDeviantSave
{
protected override string BAKText => $"{OT} ({Version}) - {PlayTimeString}";
public override string Filter => "SAV File|*.sav|All Files|*.*";
public override string Extension => ".sav";
public bool Japanese { get; }
public bool Korean => false;
public override PersonalTable Personal { get; }
public override IReadOnlyList<ushort> HeldItems => Array.Empty<ushort>();
public override string[] PKMExtensions => PKM.Extensions.Where(f =>
{
int gen = f.Last() - 0x30;
return 1 <= gen && gen <= 2;
}).ToArray();
public SAV1(GameVersion version = GameVersion.RBY, bool japanese = false) : base(SaveUtil.SIZE_G1RAW)
{
Version = version;
Japanese = japanese;
Offsets = Japanese ? SAV1Offsets.JPN : SAV1Offsets.INT;
Personal = version == GameVersion.Y ? PersonalTable.Y : PersonalTable.RB;
Initialize(version);
ClearBoxes();
}
public SAV1(byte[] data, GameVersion versionOverride = GameVersion.Any) : base(data)
{
Japanese = SaveUtil.GetIsG1SAVJ(Data);
Offsets = Japanese ? SAV1Offsets.JPN : SAV1Offsets.INT;
Version = versionOverride != GameVersion.Any ? versionOverride : SaveUtil.GetIsG1SAV(data);
Personal = Version == GameVersion.Y ? PersonalTable.Y : PersonalTable.RB;
if (Version == GameVersion.Invalid)
return;
Initialize(versionOverride);
}
private void Initialize(GameVersion versionOverride)
{
// see if RBY can be differentiated
if (Starter != 0 && versionOverride != GameVersion.Any)
Version = Yellow ? GameVersion.YW : GameVersion.RB;
Box = Data.Length;
Array.Resize(ref Data, Data.Length + SIZE_RESERVED);
Party = GetPartyOffset(0);
// Stash boxes after the save file's end.
int stored = SIZE_STOREDBOX;
int baseDest = Data.Length - SIZE_RESERVED;
var capacity = Japanese ? PokeListType.StoredJP : PokeListType.Stored;
for (int i = 0; i < BoxCount; i++)
{
int ofs = GetBoxRawDataOffset(i);
var box = GetData(ofs, stored);
var boxDest = baseDest + (i * SIZE_BOX);
var boxPL = new PokeList1(box, capacity, Japanese);
for (int j = 0; j < boxPL.Pokemon.Length; j++)
{
var dest = boxDest + (j * SIZE_STORED);
var pkDat = (j < boxPL.Count)
? new PokeList1(boxPL[j]).Write()
: new byte[PokeList1.GetDataLength(PokeListType.Single, Japanese)];
pkDat.CopyTo(Data, dest);
}
}
var current = GetData(Offsets.CurrentBox, SIZE_STOREDBOX);
var curBoxPL = new PokeList1(current, capacity, Japanese);
for (int i = 0; i < curBoxPL.Pokemon.Length; i++)
{
var dest = Data.Length - SIZE_RESERVED + (CurrentBox * SIZE_BOX) + (i * SIZE_STORED);
var pkDat = i < curBoxPL.Count
? new PokeList1(curBoxPL[i]).Write()
: new byte[PokeList1.GetDataLength(PokeListType.Single, Japanese)];
pkDat.CopyTo(Data, dest);
}
var party = GetData(Offsets.Party, SIZE_STOREDPARTY);
var partyPL = new PokeList1(party, PokeListType.Party, Japanese);
for (int i = 0; i < partyPL.Pokemon.Length; i++)
{
var dest = GetPartyOffset(i);
var pkDat = i < partyPL.Count
? new PokeList1(partyPL[i]).Write()
: new byte[PokeList1.GetDataLength(PokeListType.Single, Japanese)];
pkDat.CopyTo(Data, dest);
}
byte[] rawDC = new byte[0x38];
Array.Copy(Data, Offsets.Daycare, rawDC, 0, rawDC.Length);
byte[] TempDaycare = new byte[PokeList1.GetDataLength(PokeListType.Single, Japanese)];
TempDaycare[0] = rawDC[0];
Array.Copy(rawDC, 1, TempDaycare, 2 + 1 + PokeCrypto.SIZE_1PARTY + StringLength, StringLength);
Array.Copy(rawDC, 1 + StringLength, TempDaycare, 2 + 1 + PokeCrypto.SIZE_1PARTY, StringLength);
Array.Copy(rawDC, 1 + (2 * StringLength), TempDaycare, 2 + 1, PokeCrypto.SIZE_1STORED);
PokeList1 daycareList = new PokeList1(TempDaycare, PokeListType.Single, Japanese);
daycareList.Write().CopyTo(Data, GetPartyOffset(7));
DaycareOffset = GetPartyOffset(7);
EventFlag = Offsets.EventFlag;
// Enable Pokedex editing
PokeDex = 0;
}
private readonly SAV1Offsets Offsets;
// Event Flags
protected override int EventFlagMax => 0xA00; // 320 * 8
protected override int EventConstMax => 0;
private const int SIZE_RESERVED = 0x8000; // unpacked box data
protected override byte[] GetFinalData()
{
var capacity = Japanese ? PokeListType.StoredJP : PokeListType.Stored;
for (int i = 0; i < BoxCount; i++)
{
var boxPL = new PokeList1(capacity, Japanese);
int slot = 0;
for (int j = 0; j < boxPL.Pokemon.Length; j++)
{
PK1 boxPK = (PK1)GetPKM(GetData(GetBoxOffset(i) + (j * SIZE_STORED), SIZE_STORED));
if (boxPK.Species > 0)
boxPL[slot++] = boxPK;
}
// copy to box location
var boxdata = boxPL.Write();
int ofs = GetBoxRawDataOffset(i);
SetData(boxdata, ofs);
// copy to active loc if current box
if (i == CurrentBox)
SetData(boxdata, Offsets.CurrentBox);
}
var partyPL = new PokeList1(PokeListType.Party, Japanese);
int pSlot = 0;
for (int i = 0; i < 6; i++)
{
PK1 partyPK = (PK1)GetPKM(GetData(GetPartyOffset(i), SIZE_STORED));
if (partyPK.Species > 0)
partyPL[pSlot++] = partyPK;
}
partyPL.Write().CopyTo(Data, Offsets.Party);
// Daycare is read-only, but in case it ever becomes editable, copy it back in.
byte[] rawDC = GetData(GetDaycareSlotOffset(loc: 0, slot: 0), SIZE_STORED);
byte[] dc = new byte[1 + (2 * StringLength) + PokeCrypto.SIZE_1STORED];
dc[0] = rawDC[0];
Array.Copy(rawDC, 2 + 1 + PokeCrypto.SIZE_1PARTY + StringLength, dc, 1, StringLength);
Array.Copy(rawDC, 2 + 1 + PokeCrypto.SIZE_1PARTY, dc, 1 + StringLength, StringLength);
Array.Copy(rawDC, 2 + 1, dc, 1 + (2 * StringLength), PokeCrypto.SIZE_1STORED);
dc.CopyTo(Data, Offsets.Daycare);
SetChecksums();
byte[] outData = new byte[Data.Length - SIZE_RESERVED];
Array.Copy(Data, outData, outData.Length);
return outData;
}
private int GetBoxRawDataOffset(int i)
{
if (i < BoxCount / 2)
return 0x4000 + (i * SIZE_STOREDBOX);
return 0x6000 + ((i - (BoxCount / 2)) * SIZE_STOREDBOX);
}
// Configuration
public override SaveFile Clone() => new SAV1(Write(), Version);
public override int SIZE_STORED => Japanese ? PokeCrypto.SIZE_1JLIST : PokeCrypto.SIZE_1ULIST;
protected override int SIZE_PARTY => Japanese ? PokeCrypto.SIZE_1JLIST : PokeCrypto.SIZE_1ULIST;
private int SIZE_BOX => BoxSlotCount*SIZE_STORED;
private int SIZE_STOREDBOX => PokeList1.GetDataLength(Japanese ? PokeListType.StoredJP : PokeListType.Stored, Japanese);
private int SIZE_STOREDPARTY => PokeList1.GetDataLength(PokeListType.Party, Japanese);
public override PKM BlankPKM => new PK1(Japanese);
public override Type PKMType => typeof(PK1);
public override int MaxMoveID => Legal.MaxMoveID_1;
public override int MaxSpeciesID => Legal.MaxSpeciesID_1;
public override int MaxAbilityID => Legal.MaxAbilityID_1;
public override int MaxItemID => Legal.MaxItemID_1;
public override int MaxBallID => 0; // unused
public override int MaxGameID => 99; // unused
public override int MaxMoney => 999999;
public override int MaxCoins => 9999;
public override int BoxCount => Japanese ? 8 : 12;
public override int MaxEV => 65535;
public override int MaxIV => 15;
public override int Generation => 1;
protected override int GiftCountMax => 0;
public override int OTLength => Japanese ? 5 : 7;
public override int NickLength => Japanese ? 5 : 10;
public override int BoxSlotCount => Japanese ? 30 : 20;
public override bool HasParty => true;
private int StringLength => Japanese ? GBPKM.STRLEN_J : GBPKM.STRLEN_U;
public override bool IsPKMPresent(byte[] data, int offset) => PKX.IsPKMPresentGB(data, offset);
// Checksums
protected override void SetChecksums() => Data[Offsets.ChecksumOfs] = GetRBYChecksum(Offsets.OT, Offsets.ChecksumOfs);
public override bool ChecksumsValid => Data[Offsets.ChecksumOfs] == GetRBYChecksum(Offsets.OT, Offsets.ChecksumOfs);
public override string ChecksumInfo => ChecksumsValid ? "Checksum valid." : "Checksum invalid";
private byte GetRBYChecksum(int start, int end)
{
byte chksum = 0;
for (int i = start; i < end; i++)
chksum += Data[i];
chksum ^= 0xFF;
return chksum;
}
// Trainer Info
public override GameVersion Version { get; protected set; }
public override string OT
{
get => GetString(Offsets.OT, OTLength);
set => SetString(value, OTLength).CopyTo(Data, Offsets.OT);
}
public byte[] OT_Trash { get => GetData(Offsets.OT, StringLength); set { if (value?.Length == StringLength) SetData(value, Offsets.OT); } }
public override int Gender
{
get => 0;
set { }
}
public override int TID
{
get => BigEndian.ToUInt16(Data, Offsets.TID);
set => BigEndian.GetBytes((ushort)value).CopyTo(Data, Offsets.TID);
}
public override int SID { get => 0; set { } }
public bool Yellow => Starter == 0x54; // Pikachu
public int Starter => Data[Offsets.Starter];
public byte PikaFriendship
{
get => Data[Offsets.PikaFriendship];
set => Data[Offsets.PikaFriendship] = value;
}
public int PikaBeachScore
{
get => BigEndian.BCDToInt32(Data, Offsets.PikaBeachScore, 2);
set => SetData(BigEndian.Int32ToBCD(Math.Min(9999, value), 2), Offsets.PikaBeachScore);
}
public override string PlayTimeString => !PlayedMaximum ? base.PlayTimeString : $"{base.PlayTimeString} {Checksums.CRC16_CCITT(Data):X4}";
public override int PlayedHours
{
get => Data[Offsets.PlayTime + 0];
set
{
if (value >= byte.MaxValue) // Set 255:00:00.00 and flag
{
PlayedMaximum = true;
value = byte.MaxValue;
PlayedMinutes = PlayedSeconds = PlayedFrames = 0;
}
Data[Offsets.PlayTime + 0] = (byte) value;
}
}
public bool PlayedMaximum
{
get => Data[Offsets.PlayTime + 1] != 0;
set => Data[Offsets.PlayTime + 1] = (byte)(value ? 1 : 0);
}
public override int PlayedMinutes
{
get => Data[Offsets.PlayTime + 2];
set => Data[Offsets.PlayTime + 2] = (byte)value;
}
public override int PlayedSeconds
{
get => Data[Offsets.PlayTime + 3];
set => Data[Offsets.PlayTime + 3] = (byte)value;
}
public int PlayedFrames
{
get => Data[Offsets.PlayTime + 4];
set => Data[Offsets.PlayTime + 4] = (byte)value;
}
public int Badges
{
get => Data[Offsets.Badges];
set { if (value < 0) return; Data[Offsets.Badges] = (byte)value; }
}
private byte Options
{
get => Data[Offsets.Options];
set => Data[Offsets.Options] = value;
}
public bool BattleEffects
{
get => (Options & 0x80) == 0;
set => Options = (byte)((Options & 0x7F) | (value ? 0 : 0x80));
}
public bool BattleStyleSwitch
{
get => (Options & 0x40) == 0;
set => Options = (byte)((Options & 0xBF) | (value ? 0 : 0x40));
}
public int Sound
{
get => (Options & 0x30) >> 4;
set => Options = (byte)((Options & 0xCF) | ((value & 3) << 4));
}
public int TextSpeed
{
get => Options & 0x7;
set => Options = (byte)((Options & 0xF8) | (value & 7));
}
// yellow only
public byte GBPrinterBrightness { get => Data[Offsets.PrinterBrightness]; set => Data[Offsets.PrinterBrightness] = value; }
public override uint Money
{
get => (uint)BigEndian.BCDToInt32(Data, Offsets.Money, 3);
set
{
value = (uint)Math.Min(value, MaxMoney);
BigEndian.Int32ToBCD((int)value, 3).CopyTo(Data, Offsets.Money);
}
}
public uint Coin
{
get => (uint)BigEndian.BCDToInt32(Data, Offsets.Coin, 2);
set
{
value = (ushort)Math.Min(value, MaxCoins);
BigEndian.Int32ToBCD((int)value, 2).CopyTo(Data, Offsets.Coin);
}
}
private readonly ushort[] LegalItems = Legal.Pouch_Items_RBY;
public override InventoryPouch[] Inventory
{
get
{
ushort[] legalItems = LegalItems;
InventoryPouch[] pouch =
{
new InventoryPouchGB(InventoryType.Items, legalItems, 99, Offsets.Items, 20),
new InventoryPouchGB(InventoryType.PCItems, legalItems, 99, Offsets.PCItems, 50)
};
return pouch.LoadAll(Data);
}
set => value.SaveAll(Data);
}
public override int GetDaycareSlotOffset(int loc, int slot)
{
return DaycareOffset;
}
public override uint? GetDaycareEXP(int loc, int slot)
{
return null;
}
public override bool? IsDaycareOccupied(int loc, int slot)
{
if (loc == 0 && slot == 0)
return Data[Offsets.Daycare] == 0x01;
else
return null;
}
public override void SetDaycareEXP(int loc, int slot, uint EXP)
{
// todo
}
public override void SetDaycareOccupied(int loc, int slot, bool occupied)
{
// todo
}
// Storage
public override int PartyCount
{
get => Data[Offsets.Party];
protected set => Data[Offsets.Party] = (byte)value;
}
public override int GetBoxOffset(int box)
{
return Data.Length - SIZE_RESERVED + (box * SIZE_BOX);
}
public override int GetPartyOffset(int slot)
{
return Data.Length - SIZE_RESERVED + (BoxCount * SIZE_BOX) + (slot * SIZE_STORED);
}
public override int CurrentBox
{
get => Data[Offsets.CurrentBoxIndex] & 0x7F;
set => Data[Offsets.CurrentBoxIndex] = (byte)((Data[Offsets.CurrentBoxIndex] & 0x80) | (value & 0x7F));
}
public override string GetBoxName(int box)
{
return $"BOX {box + 1}";
}
public override void SetBoxName(int box, string value)
{
// Don't allow for custom box names
}
protected override PKM GetPKM(byte[] data)
{
if (data.Length == SIZE_STORED)
return new PokeList1(data, PokeListType.Single, Japanese)[0];
return new PK1(data);
}
protected override byte[] DecryptPKM(byte[] data)
{
return data;
}
// Pokédex
protected override void SetDex(PKM pkm)
{
int species = pkm.Species;
if (!CanSetDex(species))
return;
SetCaught(pkm.Species, true);
SetSeen(pkm.Species, true);
}
private bool CanSetDex(int species)
{
if (species <= 0)
return false;
if (species > MaxSpeciesID)
return false;
if (Version == GameVersion.Invalid)
return false;
return true;
}
public override bool GetSeen(int species) => GetDexFlag(Offsets.DexSeen, species);
public override bool GetCaught(int species) => GetDexFlag(Offsets.DexCaught, species);
public override void SetSeen(int species, bool seen) => SetDexFlag(Offsets.DexSeen, species, seen);
public override void SetCaught(int species, bool caught) => SetDexFlag(Offsets.DexCaught, species, caught);
private bool GetDexFlag(int region, int species)
{
int bit = species - 1;
int ofs = bit >> 3;
return GetFlag(region + ofs, bit & 7);
}
private void SetDexFlag(int region, int species, bool value)
{
int bit = species - 1;
int ofs = bit >> 3;
SetFlag(region + ofs, bit & 7, value);
}
public override void WriteSlotFormatStored(PKM pkm, byte[] data, int offset)
{
// pkm that have never been boxed have yet to save the 'current level' for box indication
// set this value at this time
((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel;
base.WriteSlotFormatStored(pkm, Data, offset);
}
public override void WriteBoxSlot(PKM pkm, byte[] data, int offset)
{
// pkm that have never been boxed have yet to save the 'current level' for box indication
// set this value at this time
((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel;
base.WriteBoxSlot(pkm, Data, offset);
}
private const int SpawnFlagCount = 0xF0;
public bool[] EventSpawnFlags
{
get
{
// RB uses 0xE4 (0xE8) flags, Yellow uses 0xF0 flags. Just grab 0xF0
bool[] data = new bool[SpawnFlagCount];
for (int i = 0; i < data.Length; i++)
data[i] = GetFlag(Offsets.ObjectSpawnFlags + i >> 3, i & 7);
return data;
}
set
{
if (value?.Length != SpawnFlagCount)
return;
for (int i = 0; i < value.Length; i++)
SetFlag(Offsets.ObjectSpawnFlags + i >> 3, i & 7, value[i]);
}
}
public override string GetString(byte[] data, int offset, int length) => StringConverter12.GetString1(data, offset, length, Japanese);
public override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0)
{
if (PadToSize == 0)
PadToSize = maxLength + 1;
return StringConverter12.SetString1(value, maxLength, Japanese, PadToSize, PadWith);
}
}
}