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https://github.com/kwsch/PKHeX
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6182f889a6
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end. Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added). |
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.. | ||
ConvertUtilTests.cs | ||
DataUtilTests.cs | ||
DateUtilTests.cs | ||
FlagUtilTests.cs | ||
GeoLocationTests.cs | ||
StringQualityTests.cs | ||
TestUtil.cs |