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https://github.com/kwsch/PKHeX
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Update comments / xmldoc Add a savefile storage compressor (ie array[] with empty interstitials -> list); return true if the compression moved anything (repopulate views), and the count of occupied slots in the list. Add saveblock base class; I haven't really liked how SAV6/7 do all the logic; I'll still expose properties that will then point to a saveblock. Cuts down clutter. Add template Dex manipulator, with gen6/7 implementations Speculate sequential gp/ge gameversion IDs |
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.. | ||
Blocks | ||
MemeCrypto | ||
Storage | ||
Substructures | ||
Util | ||
SAV1.cs | ||
SAV2.cs | ||
SAV3.cs | ||
SAV3Colosseum.cs | ||
SAV3GCMemoryCard.cs | ||
SAV3RSBox.cs | ||
SAV3XD.cs | ||
SAV4.cs | ||
SAV4BR.cs | ||
SAV5.cs | ||
SAV6.cs | ||
SAV7.cs | ||
SaveFile.cs |