PKHeX/PKHeX.Core/PKM/Strings/StringConverter3.cs
2019-11-16 16:21:17 -08:00

167 lines
No EOL
9.2 KiB
C#
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Text;
namespace PKHeX.Core
{
/// <summary>
/// Logic for converting a <see cref="string"/> for Generation 3.
/// </summary>
public static class StringConverter3
{
/// <summary>
/// Converts a Generation 3 encoded value array to string.
/// </summary>
/// <param name="strdata">Byte array containing string data.</param>
/// <param name="offset">Offset to read from</param>
/// <param name="count">Length of data to read.</param>
/// <param name="jp">Value source is Japanese font.</param>
/// <returns>Decoded string.</returns>
public static string GetString3(byte[] strdata, int offset, int count, bool jp)
{
var s = new StringBuilder();
for (int i = 0; i < count; i++)
{
var val = strdata[offset + i];
var c = GetG3Char(val, jp); // Convert to Unicode
if (c == 0xFF) // Stop if Terminator/Invalid
break;
s.Append(c);
}
return StringConverter.SanitizeString(s.ToString());
}
/// <summary>
/// Converts a string to a Generation 3 encoded value array.
/// </summary>
/// <param name="value">Decoded string.</param>
/// <param name="maxLength">Maximum length of string</param>
/// <param name="jp">String destination is Japanese font.</param>
/// <param name="padTo">Pad to given length</param>
/// <param name="padWith">Pad with value</param>
/// <returns></returns>
public static byte[] SetString3(string value, int maxLength, bool jp, int padTo = 0, ushort padWith = 0)
{
if (value.Length > maxLength)
value = value.Substring(0, maxLength); // Hard cap
var strdata = new byte[value.Length + 1]; // +1 for 0xFF
for (int i = 0; i < value.Length; i++)
{
var chr = value[i];
var val = SetG3Char(chr, jp);
if (val == 0xFF) // end
{
Array.Resize(ref strdata, i + 1);
break;
}
strdata[i] = val;
}
if (strdata.Length > 0)
strdata[strdata.Length - 1] = 0xFF;
if (strdata.Length > maxLength && padTo <= maxLength)
Array.Resize(ref strdata, maxLength);
if (strdata.Length < padTo)
{
var start = strdata.Length;
Array.Resize(ref strdata, padTo);
for (int i = start; i < strdata.Length; i++)
strdata[i] = (byte)padWith;
}
return strdata;
}
/// <summary>Converts Big Endian encoded data to decoded string.</summary>
/// <param name="data">Encoded data</param>
/// <param name="offset">Offset to read from</param>
/// <param name="count">Length of data to read.</param>
/// <returns>Decoded string.</returns>
public static string GetBEString3(byte[] data, int offset, int count)
{
return Util.TrimFromZero(Encoding.BigEndianUnicode.GetString(data, offset, count));
}
/// <summary>Gets the bytes for a BigEndian string.</summary>
/// <param name="value">Decoded string.</param>
/// <param name="maxLength">Maximum length</param>
/// <param name="padTo">Pad to given length</param>
/// <param name="padWith">Pad with value</param>
/// <returns>Encoded data.</returns>
public static byte[] SetBEString3(string value, int maxLength, int padTo = 0, ushort padWith = 0)
{
if (value.Length > maxLength)
value = value.Substring(0, maxLength); // Hard cap
var temp = StringConverter.SanitizeString(value)
.PadRight(value.Length + 1, (char)0) // Null Terminator
.PadRight(padTo, (char)padWith);
return Encoding.BigEndianUnicode.GetBytes(temp);
}
/// <summary>
/// Decodes a character from a Generation 3 encoded value.
/// </summary>
/// <param name="chr">Generation 4 decoded character.</param>
/// <param name="jp">Character destination is Japanese font.</param>
/// <returns>Generation 3 encoded value.</returns>
private static char GetG3Char(byte chr, bool jp)
{
var table = jp ? G3_JP : G3_EN;
if (chr >= table.Length)
return (char)0xFF;
return table[chr];
}
/// <summary>
/// Encodes a character to a Generation 3 encoded value.
/// </summary>
/// <param name="chr">Generation 4 decoded character.</param>
/// <param name="jp">Character destination is Japanese font.</param>
/// <returns>Generation 3 encoded value.</returns>
private static byte SetG3Char(char chr, bool jp)
{
if (chr == '\'') //
return 0xB4;
var table = jp ? G3_JP : G3_EN;
var index = Array.IndexOf(table, chr);
return (byte)(index > -1 ? index : 0xFF);
}
private static readonly char[] G3_EN =
{
' ', 'À', 'Á', 'Â', 'Ç', 'È', 'É', 'Ê', 'Ë', 'Ì', 'こ', 'Î', 'Ï', 'Ò', 'Ó', 'Ô', // 0
'Œ', 'Ù', 'Ú', 'Û', 'Ñ', 'ß', 'à', 'á', 'ね', 'Ç', 'È', 'é', 'ê', 'ë', 'ì', 'í', // 1
'î', 'ï', 'ò', 'ó', 'ô', 'œ', 'ù', 'ú', 'û', 'ñ', 'º', 'ª', '⒅', '&', '+', 'あ', // 2
'ぃ', 'ぅ', 'ぇ', 'ぉ', 'ゃ', '=', 'ょ', 'が', 'ぎ', 'ぐ', 'げ', 'ご', 'ざ', 'じ', 'ず', 'ぜ', // 3
'ぞ', 'だ', 'ぢ', 'づ', 'で', 'ど', 'ば', 'び', 'ぶ', 'べ', 'ぼ', 'ぱ', 'ぴ', 'ぷ', 'ぺ', 'ぽ', // 4
'っ', '¿', '¡', '⒆', '⒇', 'オ', 'カ', 'キ', 'ク', 'ケ', 'Í', 'コ', 'サ', 'ス', 'セ', 'ソ', // 5
'タ', 'チ', 'ツ', 'テ', 'ト', 'ナ', 'ニ', 'ヌ', 'â', '', 'ハ', 'ヒ', 'フ', 'ヘ', 'ホ', 'í', // 6
'ミ', 'ム', 'メ', 'モ', 'ヤ', 'ユ', 'ヨ', 'ラ', 'リ', 'ル', 'レ', 'ロ', 'ワ', 'ヲ', 'ン', 'ァ', // 7
'ィ', 'ゥ', 'ェ', 'ォ', 'ャ', 'ュ', 'ョ', 'ガ', 'ギ', 'グ', 'ゲ', 'ゴ', 'ザ', 'ジ', 'ズ', 'ゼ', // 8
'ゾ', 'ダ', 'ヂ', 'ヅ', 'デ', 'ド', 'バ', 'ビ', 'ブ', 'ベ', 'ボ', 'パ', 'ピ', 'プ', 'ペ', 'ポ', // 9
'ッ', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '!', '?', '.', '-', '・',// A
'⑬', '“', '”', '', '', '♂', '♀', '$', ',', '⑧', '/', 'A', 'B', 'C', 'D', 'E', // B
'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', // C
'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', // D
'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', // E
':', 'Ä', 'Ö', 'Ü', 'ä', 'ö', 'ü', // F
};
private static readonly char[] G3_JP =
{
' ', 'あ', 'い', 'う', 'え', 'お', 'か', 'き', 'く', 'け', 'こ', 'さ', 'し', 'す', 'せ', 'そ', // 0
'た', 'ち', 'つ', 'て', 'と', 'な', 'に', 'ぬ', 'ね', 'の', 'は', 'ひ', 'ふ', 'へ', 'ほ', 'ま', // 1
'み', 'む', 'め', 'も', 'や', 'ゆ', 'よ', 'ら', 'り', 'る', 'れ', 'ろ', 'わ', 'を', 'ん', 'ぁ', // 2
'ぃ', 'ぅ', 'ぇ', 'ぉ', 'ゃ', 'ゅ', 'ょ', 'が', 'ぎ', 'ぐ', 'げ', 'ご', 'ざ', 'じ', 'ず', 'ぜ', // 3
'ぞ', 'だ', 'ぢ', 'づ', 'で', 'ど', 'ば', 'び', 'ぶ', 'べ', 'ぼ', 'ぱ', 'ぴ', 'ぷ', 'ぺ', 'ぽ', // 4
'っ', 'ア', 'イ', 'ウ', 'エ', 'オ', 'カ', 'キ', 'ク', 'ケ', 'コ', 'サ', 'シ', 'ス', 'セ', 'ソ', // 5
'タ', 'チ', 'ツ', 'テ', 'ト', 'ナ', 'ニ', 'ヌ', 'ネ', '', 'ハ', 'ヒ', 'フ', 'ヘ', 'ホ', 'マ', // 6
'ミ', 'ム', 'メ', 'モ', 'ヤ', 'ユ', 'ヨ', 'ラ', 'リ', 'ル', 'レ', 'ロ', 'ワ', 'ヲ', 'ン', 'ァ', // 7
'ィ', 'ゥ', 'ェ', 'ォ', 'ャ', 'ュ', 'ョ', 'ガ', 'ギ', 'グ', 'ゲ', 'ゴ', 'ザ', 'ジ', 'ズ', 'ゼ', // 8
'ゾ', 'ダ', 'ヂ', 'ヅ', 'デ', 'ド', 'バ', 'ビ', 'ブ', 'ベ', 'ボ', 'パ', 'ピ', 'プ', 'ペ', 'ポ', // 9
'ッ', '', '', '', '', '', '', '', '', '', '', '', '', '。', 'ー', '・', // A
'⋯', '『', '』', '「', '」', '♂', '♀', '$', '.', '⑧', '/', '', '', '', '', '', // B
'', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', // C
'', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', // D
'', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '0', // E
':', 'Ä', 'Ö', 'Ü', 'ä', 'ö', 'ü', // F
};
}
}