PKHeX/PKHeX.Core/PKM
Kurt e2fd00a27a Restore while loop
Yeah forgot that extremely bad RNG rolls (0,0,0,0,0) leaves 510
remaining, and the last EV can't have that much

rework loop to be simpler & quicker by checking the last IV for validity
only
(don't bother keeping it unrolled
2018-07-04 12:23:42 -07:00
..
Shared Refactoring 2018-06-30 09:59:48 -07:00
Util Restore while loop 2018-07-04 12:23:42 -07:00
BK4.cs Add batrev party viewing/handling 2018-05-19 14:42:21 -07:00
CK3.cs Skip format check on pk* init 2018-06-04 20:25:54 -07:00
PK1.cs Remove excessive references to Util.Rand32() 2018-07-04 11:30:43 -07:00
PK2.cs Remove excessive references to Util.Rand32() 2018-07-04 11:30:43 -07:00
PK3.cs Skip format check on pk* init 2018-06-04 20:25:54 -07:00
PK4.cs Don't clear unown forme on pk4->bk4 2018-06-16 10:29:36 -07:00
PK5.cs Skip format check on pk* init 2018-06-04 20:25:54 -07:00
PK6.cs Skip format check on pk* init 2018-06-04 20:25:54 -07:00
PK7.cs Relocate hypertraining properties to interface 2018-06-05 21:31:42 -07:00
PKM.cs Remove excessive references to Util.Rand32() 2018-07-04 11:30:43 -07:00
XK3.cs Skip format check on pk* init 2018-06-04 20:25:54 -07:00