PKHeX/PKHeX.Core/Game/GameStrings/GameLanguage.cs
Kurt cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00

94 lines
No EOL
2.6 KiB
C#

using System;
namespace PKHeX.Core
{
/// <summary>
/// Language code &amp; string asset loading.
/// </summary>
public static class GameLanguage
{
public const string DefaultLanguage = "en"; // English
public static int DefaultLanguageIndex => Array.IndexOf(LanguageCodes, DefaultLanguage);
public static string Language2Char(int lang) => lang > LanguageCodes.Length ? DefaultLanguage : LanguageCodes[lang];
public static int LanguageCount => LanguageCodes.Length;
public static int GetLanguageIndex(string lang)
{
int l = Array.IndexOf(LanguageCodes, lang);
return l < 0 ? DefaultLanguageIndex : l;
}
/// <summary>
/// Language codes supported for loading string resources
/// </summary>
/// <see cref="ProgramLanguage"/>
private static readonly string[] LanguageCodes = { "ja", "en", "fr", "it", "de", "es", "ko", "zh", "zh2" };
/// <summary>
/// Pokétransporter location names, ordered per index of <see cref="LanguageCodes"/>
/// </summary>
private static readonly string[] ptransp = { "ポケシフター", "Poké Transfer", "Poké Fret", "Pokétrasporto", "Poképorter", "Pokétransfer", "포케시프터", "宝可传送", "寶可傳送" };
public static string GetTransporterName(int index)
{
if ((uint)index >= ptransp.Length)
index = 2;
return ptransp[index];
}
public static string GetTransporterName(string lang) => GetTransporterName(GetLanguageIndex(lang));
public static string[] GetStrings(string ident, string lang, string type = "text")
{
string[] data = Util.GetStringList(ident, lang, type);
if (data == null || data.Length == 0)
data = Util.GetStringList(ident, DefaultLanguage, type);
return data;
}
}
public enum ProgramLanguage
{
/// <summary>
/// Japanese
/// </summary>
,
/// <summary>
/// English
/// </summary>
English,
/// <summary>
/// French
/// </summary>
Français,
/// <summary>
/// Italian
/// </summary>
Italiano,
/// <summary>
/// German
/// </summary>
Deutsch,
/// <summary>
/// Spanish
/// </summary>
Español,
/// <summary>
/// Korean
/// </summary>
,
/// <summary>
/// Chinese
/// </summary>
,
}
}