mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-30 14:23:12 +00:00
3f38b123a3
mostly renaming things, includes a little bit of added sugar and splitting methods to simplify the codebase. all methods are now PascalCase
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
namespace PKHeX.Core
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{
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public class EncounterTrade : IEncounterable, IMoveset, IGeneration
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{
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public int Species { get; set; }
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public int[] Moves { get; set; }
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public int Level { get; set; }
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public int LevelMin => Level;
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public int LevelMax => 100;
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public int Generation { get; set; } = -1;
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public int Location { get; set; } = -1;
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public int Ability { get; set; }
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public Nature Nature = Nature.Random;
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public int TID { get; set; }
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public int SID { get; set; }
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public GameVersion Version { get; set; } = GameVersion.Any;
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public int[] IVs { get; set; } = { -1, -1, -1, -1, -1, -1 };
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public int[] Contest { get; set; } = { 0, 0, 0, 0, 0, 0 };
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public int Form { get; set; }
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public bool Shiny { get; set; } = false;
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public int Gender { get; set; } = -1;
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public int OTGender { get; set; } = -1;
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public bool EggEncounter => false;
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public bool EvolveOnTrade { get; set; }
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public int Ball { get; set; } = 4;
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public string Name => "In-game Trade";
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public static readonly int[] DefaultMetLocation =
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{
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0, 126, 254, 2001, 30002, 30001, 30001,
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};
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}
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public class EncounterTradePID : EncounterTrade
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{
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public uint PID;
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}
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public class EncounterTradeCatchRate : EncounterTrade
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{
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public uint Catch_Rate;
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}
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}
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