PKHeX/PKHeX.WinForms/Controls/Slots/CryPlayer.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

56 lines
1.6 KiB
C#

using System.Diagnostics;
using System.IO;
using System.Media;
using PKHeX.Core;
using PKHeX.Drawing.PokeSprite;
namespace PKHeX.WinForms.Controls;
public sealed class CryPlayer
{
private readonly SoundPlayer Sounds = new();
public void PlayCry(ISpeciesForm pk, EntityContext context)
{
if (pk.Species == 0)
return;
string path = GetCryPath(pk, Main.CryPath, context);
if (!File.Exists(path))
return;
Sounds.SoundLocation = path;
try { Sounds.Play(); }
catch { Debug.WriteLine("Failed to play sound."); }
}
public void Stop()
{
if (string.IsNullOrWhiteSpace(Sounds.SoundLocation))
return;
try { Sounds.Stop(); }
catch { Debug.WriteLine("Failed to stop sound."); }
}
private static string GetCryPath(ISpeciesForm pk, string cryFolder, EntityContext context)
{
var name = GetCryFileName(pk, context);
var path = Path.Combine(cryFolder, $"{name}.wav");
if (!File.Exists(path))
path = Path.Combine(cryFolder, $"{pk.Species}.wav");
return path;
}
private static string GetCryFileName(ISpeciesForm pk, EntityContext context)
{
if (pk is { Species: (int)Species.Urshifu, Form: 1 }) // same sprite for both forms, but different cries
return "892-1";
// don't grab sprite of pk, no gender specific cries
var res = SpriteName.GetResourceStringSprite(pk.Species, pk.Form, 0, 0, context);
// people like - instead of _ file names ;)
return res.Replace('_', '-')[1..]; // skip leading underscore
}
}