PKHeX/PKHeX.Core/Saves/SAV6XY.cs
Kurt ad0c9b147d SAV6AO: Fix dexnav get/set
Was looking in the wrong segment of save data. Now points to the correct span (pokedex).

Extract a few more save blocks and interactions.
Basically try to get rid of any remaining `SAV.Data` references. Still a few left, but aren't broken.

Closes #4259
2024-05-01 22:58:47 -05:00

149 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core;
/// <summary>
/// Generation 6 <see cref="SaveFile"/> object for <see cref="GameVersion.XY"/>.
/// </summary>
/// <inheritdoc cref="SAV6" />
public sealed class SAV6XY : SAV6, ISaveBlock6XY, IMultiplayerSprite, IBoxDetailName, IBoxDetailWallpaper, IMysteryGiftStorageProvider, IDaycareStorage, IDaycareEggState, IDaycareExperience, IDaycareRandomState<ulong>
{
public SAV6XY(byte[] data) : base(data, SaveBlockAccessor6XY.BlockMetadataOffset)
{
Blocks = new SaveBlockAccessor6XY(this);
Initialize();
}
public SAV6XY() : base(SaveUtil.SIZE_G6XY, SaveBlockAccessor6XY.BlockMetadataOffset)
{
Blocks = new SaveBlockAccessor6XY(this);
Initialize();
ClearBoxes();
}
public override PersonalTable6XY Personal => PersonalTable.XY;
public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_XY;
public SaveBlockAccessor6XY Blocks { get; }
protected override SAV6XY CloneInternal() => new((byte[])Data.Clone());
public override ushort MaxMoveID => Legal.MaxMoveID_6_XY;
public override int MaxItemID => Legal.MaxItemID_6_XY;
public override int MaxAbilityID => Legal.MaxAbilityID_6_XY;
public override bool HasPokeDex => true;
private void Initialize()
{
// Enable Features
Party = 0x14200;
PSS = 0x05000;
HoF = 0x19400;
Box = 0x22600;
JPEG = 0x57200;
}
#region Blocks
public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
public override MyItem Items => Blocks.Items;
public override ItemInfo6 ItemInfo => Blocks.ItemInfo;
public override GameTime6 GameTime => Blocks.GameTime;
public override Situation6 Situation => Blocks.Situation;
public override PlayTime6 Played => Blocks.Played;
public override MyStatus6 Status => Blocks.Status;
public override RecordBlock6 Records => Blocks.Records;
public override EventWork6 EventWork => Blocks.EventWork;
public UnionPokemon6 Fused => Blocks.Fused;
public GTS6 GTS => Blocks.GTS;
public Puff6 Puff => Blocks.Puff;
public OPower6 OPower => Blocks.OPower;
public LinkBlock6 Link => Blocks.Link;
public BoxLayout6 BoxLayout => Blocks.BoxLayout;
public BattleBox6 BattleBox => Blocks.BattleBox;
public MysteryBlock6 MysteryGift => Blocks.MysteryGift;
public SuperTrainBlock SuperTrain => Blocks.SuperTrain;
public MaisonBlock Maison => Blocks.Maison;
public Zukan6XY Zukan => Blocks.Zukan;
public Misc6XY Misc => Blocks.Misc;
public Fashion6XY Fashion => Blocks.Fashion;
public SubEventLog6 SUBE => Blocks.SUBE;
public ConfigSave6 Config => Blocks.Config;
public Encount6 Encount => Blocks.Encount;
public BerryField6XY BerryField => Blocks.BerryField;
public HallOfFame6 HallOfFame => Blocks.HallOfFame;
IMysteryGiftStorage IMysteryGiftStorageProvider.MysteryGiftStorage => MysteryGift;
#endregion
protected override void SetDex(PKM pk) => Blocks.Zukan.SetDex(pk);
// Daycare - delegate from block
public int DaycareSlotCount => Blocks.Daycare.DaycareSlotCount;
public Memory<byte> GetDaycareSlot(int index) => Blocks.Daycare.GetDaycareSlot(index);
public bool IsDaycareOccupied(int index) => Blocks.Daycare.IsDaycareOccupied(index);
public void SetDaycareOccupied(int index, bool occupied) => Blocks.Daycare.SetDaycareOccupied(index, occupied);
public uint GetDaycareEXP(int index) => Blocks.Daycare.GetDaycareEXP(index);
public void SetDaycareEXP(int index, uint exp) => Blocks.Daycare.SetDaycareEXP(index, exp);
public bool IsEggAvailable
{
get => Blocks.Daycare.IsEggAvailable;
set => Blocks.Daycare.IsEggAvailable = value;
}
ulong IDaycareRandomState<ulong>.Seed
{
get => Blocks.Daycare.Seed;
set => Blocks.Daycare.Seed = value;
}
public override string JPEGTitle => !HasJPPEGData ? string.Empty : StringConverter6.GetString(Data.AsSpan(JPEG, 0x1A));
public override byte[] GetJPEGData() => !HasJPPEGData ? [] : Data.AsSpan(JPEG + 0x54, 0xE004).ToArray();
private bool HasJPPEGData => Data[JPEG + 0x54] == 0xFF;
public void UnlockAllFriendSafariSlots()
{
// Unlock + reveal all safari slots if friend data is present
const int start = 0x1E7FF;
const int size = 0x15;
for (int i = 1; i < 101; i++)
{
int ofs = start + (i * size);
if (Data[ofs] != 0) // no friend data == 0x00
Data[ofs] = 0x3D;
}
State.Edited = true;
}
public override bool IsVersionValid() => Version is GameVersion.X or GameVersion.Y;
public override bool GetCaught(ushort species) => Blocks.Zukan.GetCaught(species);
public override bool GetSeen(ushort species) => Blocks.Zukan.GetSeen(species);
public override void SetSeen(ushort species, bool seen) => Blocks.Zukan.SetSeen(species, seen);
public override void SetCaught(ushort species, bool caught) => Blocks.Zukan.SetCaught(species, caught);
public override int CurrentBox { get => Blocks.BoxLayout.CurrentBox; set => Blocks.BoxLayout.CurrentBox = value; }
public override int BoxesUnlocked { get => Blocks.BoxLayout.BoxesUnlocked; set => Blocks.BoxLayout.BoxesUnlocked = value; }
public override byte[] BoxFlags { get => Blocks.BoxLayout.BoxFlags; set => Blocks.BoxLayout.BoxFlags = value; }
public int GetBoxWallpaper(int box) => BoxLayout.GetBoxWallpaper(box);
public void SetBoxWallpaper(int box, int wallpaper) => BoxLayout.SetBoxWallpaper(box, wallpaper);
public string GetBoxName(int box) => BoxLayout.GetBoxName(box);
public void SetBoxName(int box, ReadOnlySpan<char> name) => BoxLayout.SetBoxName(box, name);
public bool BattleBoxLocked
{
get => Blocks.BattleBox.Locked;
set => Blocks.BattleBox.Locked = value;
}
public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
public override int Vivillon { get => Blocks.Misc.Vivillon; set => Blocks.Misc.Vivillon = value; }
public override int Badges { get => Blocks.Misc.Badges; set => Blocks.Misc.Badges = value; }
public override int BP { get => Blocks.Misc.BP; set => Blocks.Misc.BP = value; }
public int MultiplayerSpriteID
{
get => Blocks.Status.MultiplayerSpriteID_1;
set => Blocks.Status.MultiplayerSpriteID_1 = Blocks.Status.MultiplayerSpriteID_2 = value;
}
}