mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 06:34:19 +00:00
08ed482555
Handles Nidoran's shenanigans as well as more clear method names - Add normalization for PK7->PK8 (no more 0xE... usage for the gender symbols... maybe more chars?) - Not sure if Gen3 gamecube encoding needs sanitizing. Who is transferring Nidoran to CXD? :) Requires some silly usage of Language passing as arguments. Future improvements can be made to revise the half/full encoding determination when setting a string. Probably has issues since we're just doing a naive check without considering nicknames w/ special chars. Closes #4174
142 lines
5.4 KiB
C#
142 lines
5.4 KiB
C#
using System;
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using static PKHeX.Core.StringConverter4Util;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for converting a <see cref="string"/> for Generation 4 GameCube games.
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/// </summary>
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public static class StringConverter4GC
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{
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private const ushort Terminator = 0xFFFF;
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private const char TerminatorChar = (char)Terminator;
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/// <summary>
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/// Converts Generation 4 Big Endian encoded character data to string.
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/// </summary>
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/// <param name="data">Byte array containing encoded character data.</param>
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/// <returns>Converted string.</returns>
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public static string GetString(ReadOnlySpan<byte> data)
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{
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Span<char> result = stackalloc char[data.Length];
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var length = LoadString(data, result);
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return new string(result[..length]);
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}
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/// <inheritdoc cref="GetString(ReadOnlySpan{byte})"/>
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/// <param name="data">Encoded data</param>
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/// <param name="result">Decoded character result buffer</param>
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/// <returns>Character count loaded.</returns>
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public static int LoadString(ReadOnlySpan<byte> data, Span<char> result)
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{
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int i = 0;
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int ctr = 0;
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for (; i < data.Length; i += 2)
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{
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var value = ReadUInt16BigEndian(data[i..]);
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if (value == Terminator)
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break;
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char chr = (char)ConvertValue2CharG4(value);
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chr = NormalizeGenderSymbol(chr);
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result[ctr++] = chr;
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}
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return ctr;
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}
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/// <summary>
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/// Converts a string to Generation 4 Big Endian encoded character data.
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/// </summary>
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/// <param name="destBuffer">Span of bytes to write encoded string data</param>
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/// <param name="value">String to be converted.</param>
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/// <param name="maxLength">Maximum length of string</param>
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/// <param name="language">Language specific conversion</param>
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/// <param name="option">Buffer pre-formatting option</param>
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/// <returns>Byte array containing encoded character data</returns>
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public static int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, int language,
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StringConverterOption option = StringConverterOption.ClearZero)
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{
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if (value.Length > maxLength)
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value = value[..maxLength]; // Hard cap
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if (option is StringConverterOption.ClearZero)
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destBuffer.Clear();
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bool isHalfWidth = language == (int)LanguageID.Korean || !StringConverter.GetIsFullWidthString(value);
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for (int i = 0; i < value.Length; i++)
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{
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var chr = value[i];
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if (isHalfWidth)
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chr = UnNormalizeGenderSymbol(chr);
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ushort val = ConvertChar2ValueG4(chr);
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WriteUInt16BigEndian(destBuffer[(i * 2)..], val);
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}
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var count = value.Length * 2;
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if (count == destBuffer.Length)
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return count;
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WriteUInt16BigEndian(destBuffer[count..], Terminator);
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return count + 2;
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}
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/// <summary>
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/// Converts Generation 4 Big Endian encoded character data to string, with direct Unicode characters.
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/// </summary>
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/// <remarks>Used by the Save File's internal strings.</remarks>
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/// <param name="data">Byte array containing encoded character data.</param>
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/// <returns>Converted string.</returns>
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public static string GetStringUnicode(ReadOnlySpan<byte> data)
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{
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Span<char> result = stackalloc char[data.Length];
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var length = LoadStringUnicode(data, result);
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return new string(result[..length]);
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}
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/// <inheritdoc cref="GetStringUnicode(System.ReadOnlySpan{byte})"/>
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/// <param name="data">Encoded data</param>
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/// <param name="result">Decoded character result buffer</param>
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/// <returns>Character count loaded.</returns>
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public static int LoadStringUnicode(ReadOnlySpan<byte> data, Span<char> result)
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{
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int i = 0;
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int ctr = 0;
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for (; i < data.Length; i += 2)
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{
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char chr = (char)ReadUInt16BigEndian(data[i..]);
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if (chr == TerminatorChar)
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break;
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result[ctr++] = chr;
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}
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return ctr;
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}
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/// <summary>
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/// Converts a string to Generation 4 Big Endian encoded character data, with direct Unicode characters.
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/// </summary>
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/// <remarks>Used by the Save File's internal strings.</remarks>
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/// <param name="value">String to be converted.</param>
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/// <param name="destBuffer">Span of bytes to write encoded string data</param>
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/// <param name="maxLength">Maximum length of string</param>
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/// <param name="option">Buffer pre-formatting option</param>
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/// <returns>Byte array containing encoded character data</returns>
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public static int SetStringUnicode(ReadOnlySpan<char> value, Span<byte> destBuffer, int maxLength, StringConverterOption option = StringConverterOption.ClearZero)
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{
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if (value.Length > maxLength)
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value = value[..maxLength]; // Hard cap
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if (option is StringConverterOption.ClearZero)
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destBuffer.Clear();
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for (int i = 0; i < value.Length; i++)
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{
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var c = value[i];
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WriteUInt16BigEndian(destBuffer[(i * 2)..], c);
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}
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var count = value.Length * 2;
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if (count == destBuffer.Length)
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return count;
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WriteUInt16BigEndian(destBuffer[count..], 0);
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return count + 2;
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}
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}
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