mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 06:34:19 +00:00
1b294f7c97
* Split Gen1/2 string & pokelist conversion methods * Refactor pokelist to direct read/write, skip on save if blanked * Add settings editor for SaveLanguage overrides
387 lines
17 KiB
C#
387 lines
17 KiB
C#
using System;
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namespace PKHeX.Core;
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public static class StringConverter2
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{
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public const byte TerminatorCode = StringConverter1.TerminatorCode;
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public const byte TerminatorZero = StringConverter1.TerminatorZero;
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public const byte TradeOTCode = StringConverter1.TradeOTCode;
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public const byte SpaceCode = StringConverter1.SpaceCode;
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public const char Terminator = StringConverter1.Terminator;
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public const char TradeOT = StringConverter1.TradeOT;
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public static bool GetIsJapanese(ReadOnlySpan<char> str) => AllJapanese(str);
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private static bool AllJapanese(ReadOnlySpan<char> str)
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{
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foreach (var x in str)
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{
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if (!IsJapanese(x))
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return false;
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}
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return true;
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static bool IsJapanese(char c) => c is >= '\u3000' and <= '\u30FC';
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}
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public static bool GetIsEnglish(ReadOnlySpan<char> str) => !GetIsJapanese(str);
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public static bool GetIsJapanese(ReadOnlySpan<byte> raw) => AllCharsInTable(raw, TableJP);
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public static bool GetIsEnglish(ReadOnlySpan<byte> raw) => AllCharsInTable(raw, TableEN);
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private static bool AllCharsInTable(ReadOnlySpan<byte> data, ReadOnlySpan<char> table)
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{
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foreach (var c in data)
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{
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var b = table[c];
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if (b == Terminator && c is not (TerminatorCode or TerminatorZero))
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return false;
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}
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return true;
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}
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/// <summary>
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/// Converts Generation 1 encoded data into a string.
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/// </summary>
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/// <param name="data">Encoded data.</param>
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/// <param name="language">Data source language.</param>
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/// <returns>Decoded string.</returns>
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public static string GetString(ReadOnlySpan<byte> data, int language)
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{
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Span<char> result = stackalloc char[data.Length];
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int length = LoadString(data, result, language);
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return new string(result[..length]);
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}
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/// <inheritdoc cref="GetString(ReadOnlySpan{byte},int)"/>
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/// <param name="data">Encoded data</param>
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/// <param name="result">Decoded character result buffer</param>
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/// <param name="language">Data source language.</param>
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/// <returns>Character count loaded.</returns>
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public static int LoadString(ReadOnlySpan<byte> data, Span<char> result, int language)
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{
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if (data.Length == 0)
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return 0;
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if (data[0] == TradeOTCode) // In-game Trade
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{
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result[0] = TradeOT;
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return 1;
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}
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int i = 0;
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var dict = GetDict(language);
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for (; i < data.Length; i++)
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{
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var value = data[i];
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var c = dict[value];
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if (c == Terminator) // Stop if Terminator
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break;
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result[i] = c;
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}
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return i;
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}
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private static ReadOnlySpan<char> GetDict(int language) => language switch
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{
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1 => TableJP,
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3 or 5 => TableFRE,
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4 or 7 => TableITA,
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_ => TableEN,
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};
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/// <summary>
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/// Converts a string to Generation 1 encoded data.
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/// </summary>
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/// <param name="destBuffer">Span of bytes to write encoded string data</param>
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/// <param name="value">Decoded string.</param>
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/// <param name="maxLength">Maximum length of the input <see cref="value"/></param>
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/// <param name="language">Data source language.</param>
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/// <param name="option">Buffer pre-formatting option</param>
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/// <returns>Encoded data.</returns>
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public static int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, int language,
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StringConverterOption option = StringConverterOption.Clear50)
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{
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ConditionBuffer(destBuffer, option);
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if (value.Length == 0)
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return 0;
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if (value[0] == TradeOT) // Handle "[TRAINER]"
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{
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destBuffer[0] = TradeOTCode;
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destBuffer[1] = TerminatorCode;
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return 2;
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}
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if (value.Length > maxLength)
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value = value[..maxLength]; // Hard cap
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var dict = GetDict(language);
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int i = 0;
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for (; i < value.Length; i++)
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{
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if (!TryGetIndex(dict, value[i], out var index))
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break;
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destBuffer[i] = index;
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}
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int count = i;
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if (count == destBuffer.Length)
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return count;
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destBuffer[count] = TerminatorCode;
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return count + 1;
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}
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private static void ConditionBuffer(Span<byte> destBuffer, StringConverterOption option)
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{
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if (option is StringConverterOption.ClearZero)
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destBuffer.Clear();
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else if (option is StringConverterOption.Clear50)
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destBuffer.Fill(TerminatorCode);
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else if (option is StringConverterOption.Clear7F)
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destBuffer.Fill(SpaceCode);
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}
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private static bool TryGetIndex(in ReadOnlySpan<char> dict, char c, out byte result)
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{
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var index = dict.IndexOf(c);
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if (index == -1)
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return TryGetUserFriendlyRemap(dict, c, out result);
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// \0 shouldn't really be user-entered, but just in case
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result = (byte)index;
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return index != default;
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}
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/// <summary>
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/// Tries to remap the user input to a valid character.
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/// </summary>
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/// <remarks><seealso cref="StringConverter1.TryGetUserFriendlyRemap"/></remarks>
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private static bool TryGetUserFriendlyRemap(in ReadOnlySpan<char> dict, char c, out byte result)
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{
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if (StringConverter1.Hiragana.Contains(c))
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{
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int index = dict.IndexOf((char)(c + (char)0x60));
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result = (byte)index;
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return true; // Valid Hiragana will always be found if it's in the table
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}
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result = default;
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return false;
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}
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#region Gen 2 Character Tables
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private const char NUL = StringConverter1.NUL;
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private const char TOT = StringConverter1.TOT;
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private const char LPK = StringConverter1.LPK; // Pk
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private const char LMN = StringConverter1.LMN; // Mn
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private const char MNY = StringConverter1.MNY; // Yen
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private const char LPO = StringConverter1.LPO; // Po
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private const char LKE = StringConverter1.LKE; // Ke
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private const char LEA = StringConverter1.LEA; // é for Box
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private const char DOT = StringConverter1.DOT; // . for MR.MIME (U+2024, not U+002E)
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private const char SPF = StringConverter1.SPF; // Full-width space (U+3000)
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private const char SPH = StringConverter1.SPH; // Half-width space
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private const char LAP = '’'; // Apostrophe
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// 'd 'l 'm 'r 's 't 'v
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// All are apostrophe-before.
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private const string LigatureENG = "dlmrstv";
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// c' d' j' l' m' n' p' s' 's t' u' y'
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// All are apostrophe-after besides index 8 ('s)
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private const string LigatureFRE = "cdjlmnpsstuy";
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private const char LI0 = '0'; // 'd
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private const char LI1 = '1'; // 'l
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private const char LI2 = '2'; // 'm
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private const char LI3 = '3'; // 'r
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private const char LI4 = '4'; // 's
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private const char LI5 = '5'; // 't
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private const char LI6 = '6'; // 'v
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private const char LI7 = '7'; // 'd
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private const char LI8 = '8'; // 'l
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private const char LI9 = '9'; // 'm
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private const char LIA = 'A'; // 'r
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private const char LIB = 'B'; // 's
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/// <summary>
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/// English encoding table with unused indexes merged in from other languages that use them.
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/// <see cref="StringConverter1.TableEN"/>
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/// </summary>
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public static ReadOnlySpan<char> TableEN =>
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[
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 00-0F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 10-1F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 20-2F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 30-3F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 40-4F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, TOT, NUL, NUL, // 50-5F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 60-6F
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LPO, LKE, '“', '”', NUL, '…', NUL, NUL, NUL, '┌', '─', '┐', '│', '└', '┘', SPH, // 70-7F
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', // 80-8F
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '(', ')', ':', ';', '[', ']', // 90-9F
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', // A0-AF
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'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'à', 'è', 'é', 'ù', 'À', 'Á', // B0-BF
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'Ä', 'Ö', 'Ü', 'ä', 'ö', 'ü', 'È', 'É', 'Ì', 'Í', 'Ñ', 'Ò', 'Ó', 'Ù', 'Ú', 'á', // C0-CF
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LI0, LI1, LI2, LI3, LI4, LI5, LI6, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, '←', // D0-DF
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LAP, LPK, LMN, '-', '+', NUL, '?', '!', DOT, '&', LEA, '→', '▷', '▶', '▼', '♂', // E0-EF
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MNY, '×', '.', '/', ',', '♀', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', // F0-FF
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];
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public static ReadOnlySpan<char> TableFRE => // Also German
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[
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 00-0F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 10-1F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 20-2F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 30-3F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 40-4F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, TOT, NUL, NUL, // 50-5F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 60-6F
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LPO, LKE, '“', '”', NUL, '…', NUL, NUL, NUL, '┌', '─', '┐', '│', '└', '┘', SPH, // 70-7F
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', // 80-8F
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '(', ')', ':', ';', '[', ']', // 90-9F
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', // A0-AF
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'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'à', 'è', 'é', 'ù', 'ß', 'ç', // B0-BF
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'Ä', 'Ö', 'Ü', 'ä', 'ö', 'ü', 'È', 'É', 'Ì', 'Í', 'Ñ', 'Ò', 'Ó', 'Ù', 'Ú', 'á', // C0-CF
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NUL, NUL, NUL, NUL, LI0, LI1, LI2, LI3, LI4, LI5, LI6, LI7, LI8, LI9, LIA, LIB, // D0-DF
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LAP, LPK, LMN, '-', '+', NUL, '?', '!', DOT, '&', LEA, '→', '▷', '▶', '▼', '♂', // E0-EF
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MNY, '×', '.', '/', ',', '♀', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', // F0-FF
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];
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public static ReadOnlySpan<char> TableITA => // Also Spanish
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[
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 00-0F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 10-1F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 20-2F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 30-3F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 40-4F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, TOT, NUL, NUL, // 50-5F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 60-6F
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LPO, LKE, '“', '”', NUL, '…', NUL, NUL, NUL, '┌', '─', '┐', '│', '└', '┘', SPH, // 70-7F
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', // 80-8F
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '(', ')', ':', ';', '[', ']', // 90-9F
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', // A0-AF
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'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'à', 'è', 'é', 'ù', 'À', 'Á', // B0-BF
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'Ä', 'Ö', 'Ü', 'ä', 'ö', 'ü', 'È', 'É', 'Ì', 'Í', 'Ñ', 'Ò', 'Ó', 'Ù', 'Ú', 'á', // C0-CF
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'ì', 'í', 'ñ', 'ò', 'ó', 'ú', NUL, NUL, LI0, LI1, LI2, LI3, LI4, LI5, LI6, NUL, // D0-DF
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LAP, LPK, LMN, '-', '¿', '¡', '?', '!', DOT, '&', LEA, '→', '▷', '▶', '▼', '♂', // E0-EF
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MNY, '×', '.', '/', ',', '♀', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', // F0-FF
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];
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private static void InsertLigature(Span<char> result, char c, bool isAfter)
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{
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if (isAfter)
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{
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result[0] = c;
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result[1] = LAP;
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}
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else
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{
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result[0] = LAP;
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result[1] = c;
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}
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}
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public static ReadOnlySpan<char> TableJP =>
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[
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NUL, NUL, NUL, NUL, NUL, 'ガ', 'ギ', 'グ', 'ゲ', 'ゴ', 'ザ', 'ジ', 'ズ', 'ゼ', 'ゾ', 'ダ', // 00-0F
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'ヂ', 'ヅ', 'デ', 'ド', NUL, NUL, NUL, NUL, NUL, 'バ', 'ビ', 'ブ', 'ボ', NUL, NUL, NUL, // 10-1F
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NUL, NUL, NUL, NUL, NUL, NUL, 'が', 'ぎ', 'ぐ', 'げ', 'ご', 'ざ', 'じ', 'ず', 'ぜ', 'ぞ', // 20-2F
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'だ', 'ぢ', 'づ', 'で', 'ど', NUL, NUL, NUL, NUL, NUL, 'ば', 'び', 'ぶ', 'ベ', 'ぼ', NUL, // 30-3F
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'パ', 'ピ', 'プ', 'ポ', 'ぱ', 'ぴ', 'ぷ', 'ペ', 'ぽ', NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 40-4F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, TOT, NUL, NUL, // 50-5F
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, // 60-6F
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'「', '」', '『', '』', '・', '⋯', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, SPF, // 70-7F
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'ア', 'イ', 'ウ', 'エ', 'オ', 'カ', 'キ', 'ク', 'ケ', 'コ', 'サ', 'シ', 'ス', 'セ', 'ソ', 'タ', // 80-8F
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'チ', 'ツ', 'テ', 'ト', 'ナ', 'ニ', 'ヌ', 'ネ', 'ノ', 'ハ', 'ヒ', 'フ', 'ホ', 'マ', 'ミ', 'ム', // 90-9F
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'メ', 'モ', 'ヤ', 'ユ', 'ヨ', 'ラ', 'ル', 'レ', 'ロ', 'ワ', 'ヲ', 'ン', 'ッ', 'ャ', 'ュ', 'ョ', // A0-AF
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'ィ', 'あ', 'い', 'う', 'え', 'お', 'か', 'き', 'く', 'け', 'こ', 'さ', 'し', 'す', 'せ', 'そ', // B0-BF
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'た', 'ち', 'つ', 'て', 'と', 'な', 'に', 'ぬ', 'ね', 'の', 'は', 'ひ', 'ふ', 'ヘ', 'ほ', 'ま', // C0-CF
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'み', 'む', 'め', 'も', 'や', 'ゆ', 'よ', 'ら', 'リ', 'る', 'れ', 'ろ', 'わ', 'を', 'ん', 'っ', // D0-DF
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'ゃ', 'ゅ', 'ょ', 'ー', '゚', '゙', '?', '!', '。', 'ァ', 'ゥ', 'ェ', NUL, NUL, NUL, '♂', // E0-EF
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MNY, NUL, '.', '/', 'ォ', '♀', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', // F0-FF
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];
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#endregion
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public static string InflateLigatures(string result, int language)
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{
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if (language is (int)LanguageID.Japanese or (int)LanguageID.Korean)
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return result; // No ligatures in JPN/KOR
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bool after = language is (int)LanguageID.French or (int)LanguageID.German;
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var ligatures = after ? LigatureFRE : LigatureENG;
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Span<char> inflated = stackalloc char[result.Length * 2]; // worst case is double length
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int index = 0;
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foreach (var c in result)
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{
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if (!TryGetLigatureIndex(c, out var i) || i >= ligatures.Length)
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{
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inflated[index++] = c;
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continue;
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}
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var ligature = ligatures[i];
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InsertLigature(inflated[index..], ligature, after && i != 8);
|
||
index += 2;
|
||
}
|
||
if (index == result.Length)
|
||
return result; // Nothing changed.
|
||
return new string(inflated[..index]);
|
||
}
|
||
|
||
private static bool TryGetLigatureIndex(char c, out int index) => -1 != (index = LigatureList.IndexOf(c));
|
||
private static ReadOnlySpan<char> LigatureList => [LI0, LI1, LI2, LI3, LI4, LI5, LI6, LI7, LI8, LI8, LI9, LIA, LIB];
|
||
private static char GetLigature(int ligatureIndex) => LigatureList[ligatureIndex];
|
||
|
||
public static int DeflateLigatures(ReadOnlySpan<char> value, Span<char> result, int language)
|
||
{
|
||
if (language is (int)LanguageID.Japanese or (int)LanguageID.Korean)
|
||
{
|
||
value.CopyTo(result);
|
||
return value.Length; // No ligatures in JPN/KOR
|
||
}
|
||
|
||
bool after = language is (int)LanguageID.French or (int)LanguageID.German;
|
||
var ligatures = after ? LigatureFRE : LigatureENG;
|
||
int index = 0;
|
||
for (var i = 0; i < value.Length; i++)
|
||
{
|
||
char c = value[i];
|
||
if (c is not (LAP or '\''))
|
||
{
|
||
if (index == result.Length)
|
||
return index; // Overflow (shouldn't happen for correctly-written strings)
|
||
result[index++] = c;
|
||
continue;
|
||
}
|
||
|
||
if (after && index != 0)
|
||
{
|
||
ref var prev = ref result[index - 1];
|
||
var ligatureIndex = ligatures.IndexOf(prev);
|
||
if (ligatureIndex != -1)
|
||
{
|
||
prev = ligatures[ligatureIndex];
|
||
continue;
|
||
}
|
||
}
|
||
|
||
if (index == result.Length)
|
||
return index; // Overflow (shouldn't happen for correctly-written strings)
|
||
if (i < value.Length - 1)
|
||
{
|
||
var next = value[i + 1];
|
||
var ligatureIndex = ligatures.IndexOf(next);
|
||
if (ligatureIndex != -1)
|
||
{
|
||
result[index++] = GetLigature(ligatureIndex);
|
||
i++;
|
||
continue;
|
||
}
|
||
}
|
||
|
||
result[index++] = c;
|
||
}
|
||
return index;
|
||
}
|
||
}
|