PKHeX/PKHeX.Core/PKM/PK3.cs
abcboy101 4cb1048139
Implement GBA/GC string conversion (#4278)
* Swap GC nickname fields

The first nickname field is used for the displayed nickname, such as for EFIGS PKM whose names get truncated in Japanese games.
The second nickname field stores the actual nickname, which is restored when a PKM is traded back to the GBA games.

* Add StringFont3GC

* Add GC/GBA string conversion tables/logic

* Refactor GC region conversion

* Minor tweaks

Skip copying nickname/OT on generic conversion method; derived impl will remap the trash for us.
Extract the DisplayNickname truncation function and deduplicate. Use buffers directly when updating
Make CurrentRegion/OriginalRegion properties GCRegion instead of int/byte

Extract local func for font check skip for clarity
2024-05-22 12:22:41 -05:00

383 lines
22 KiB
C#

using System;
using System.Numerics;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary> Generation 3 <see cref="PKM"/> format. </summary>
public sealed class PK3 : G3PKM, ISanityChecksum
{
public override ReadOnlySpan<ushort> ExtraBytes => [0x2A, 0x2B];
public override int SIZE_PARTY => PokeCrypto.SIZE_3PARTY;
public override int SIZE_STORED => PokeCrypto.SIZE_3STORED;
public override EntityContext Context => EntityContext.Gen3;
public override PersonalInfo3 PersonalInfo => PersonalTable.RS[Species];
public PK3() : base(PokeCrypto.SIZE_3PARTY) { }
public PK3(byte[] data) : base(DecryptParty(data)) { }
private static byte[] DecryptParty(byte[] data)
{
PokeCrypto.DecryptIfEncrypted3(ref data);
Array.Resize(ref data, PokeCrypto.SIZE_3PARTY);
return data;
}
public override PK3 Clone()
{
// Don't use the byte[] constructor, the DecryptIfEncrypted call is based on checksum.
// An invalid checksum will shuffle the data; we already know it's un-shuffled. Set up manually.
PK3 pk = new();
Data.CopyTo(pk.Data, 0);
return pk;
}
private const string EggNameJapanese = "タマゴ";
// Trash Bytes
public override Span<byte> NicknameTrash => Data.AsSpan(0x08, 10); // no inaccessible terminator
public override Span<byte> OriginalTrainerTrash => Data.AsSpan(0x14, 7); // no inaccessible terminator
public override int TrashCharCountTrainer => 7;
public override int TrashCharCountNickname => 10;
// At top for System.Reflection execution order hack
// 0x20 Intro
public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); }
public override uint ID32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x04)); set => WriteUInt32LittleEndian(Data.AsSpan(0x04), value); }
public override ushort TID16 { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value); }
public override ushort SID16 { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value); }
public override string Nickname
{
get => StringConverter3.GetString(NicknameTrash, Language);
set => StringConverter3.SetString(NicknameTrash, IsEgg ? EggNameJapanese : value, 10, Language, StringConverterOption.None);
}
public override int Language { get => Data[0x12]; set => Data[0x12] = (byte)value; }
public bool FlagIsBadEgg { get => (Data[0x13] & 1) != 0; set => Data[0x13] = (byte)((Data[0x13] & ~1) | (value ? 1 : 0)); }
public bool FlagHasSpecies { get => (Data[0x13] & 2) != 0; set => Data[0x13] = (byte)((Data[0x13] & ~2) | (value ? 2 : 0)); }
public bool FlagIsEgg { get => (Data[0x13] & 4) != 0; set => Data[0x13] = (byte)((Data[0x13] & ~4) | (value ? 4 : 0)); }
public override string OriginalTrainerName
{
get => StringConverter3.GetString(OriginalTrainerTrash, Language);
set => StringConverter3.SetString(OriginalTrainerTrash, value, 7, Language, StringConverterOption.None);
}
public override byte MarkingValue { get => (byte)SwapBits(Data[0x1B], 1, 2); set => Data[0x1B] = (byte)SwapBits(value, 1, 2); }
public ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1C), value); }
public ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E), value); }
#region Block A
public override ushort SpeciesInternal { get => ReadUInt16LittleEndian(Data.AsSpan(0x20)); set => WriteUInt16LittleEndian(Data.AsSpan(0x20), value); } // raw access
public override ushort Species
{
get => SpeciesConverter.GetNational3(SpeciesInternal);
set
{
var s3 = SpeciesConverter.GetInternal3(value);
FlagHasSpecies = (SpeciesInternal = s3) != 0;
}
}
public override int SpriteItem => ItemConverter.GetItemFuture3((ushort)HeldItem);
public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x22)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22), (ushort)value); }
public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x24)); set => WriteUInt32LittleEndian(Data.AsSpan(0x24), value); }
private byte PPUps { get => Data[0x28]; set => Data[0x28] = value; }
public override int Move1_PPUps { get => (PPUps >> 0) & 3; set => PPUps = (byte)((PPUps & ~(3 << 0)) | (value << 0)); }
public override int Move2_PPUps { get => (PPUps >> 2) & 3; set => PPUps = (byte)((PPUps & ~(3 << 2)) | (value << 2)); }
public override int Move3_PPUps { get => (PPUps >> 4) & 3; set => PPUps = (byte)((PPUps & ~(3 << 4)) | (value << 4)); }
public override int Move4_PPUps { get => (PPUps >> 6) & 3; set => PPUps = (byte)((PPUps & ~(3 << 6)) | (value << 6)); }
public override byte OriginalTrainerFriendship { get => Data[0x29]; set => Data[0x29] = value; }
// Unused 0x2A 0x2B
#endregion
#region Block B
public override ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2C), value); }
public override ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E), value); }
public override ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x30)); set => WriteUInt16LittleEndian(Data.AsSpan(0x30), value); }
public override ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x32)); set => WriteUInt16LittleEndian(Data.AsSpan(0x32), value); }
public override int Move1_PP { get => Data[0x34]; set => Data[0x34] = (byte)value; }
public override int Move2_PP { get => Data[0x35]; set => Data[0x35] = (byte)value; }
public override int Move3_PP { get => Data[0x36]; set => Data[0x36] = (byte)value; }
public override int Move4_PP { get => Data[0x37]; set => Data[0x37] = (byte)value; }
#endregion
#region Block C
public override int EV_HP { get => Data[0x38]; set => Data[0x38] = (byte)value; }
public override int EV_ATK { get => Data[0x39]; set => Data[0x39] = (byte)value; }
public override int EV_DEF { get => Data[0x3A]; set => Data[0x3A] = (byte)value; }
public override int EV_SPE { get => Data[0x3B]; set => Data[0x3B] = (byte)value; }
public override int EV_SPA { get => Data[0x3C]; set => Data[0x3C] = (byte)value; }
public override int EV_SPD { get => Data[0x3D]; set => Data[0x3D] = (byte)value; }
public override byte ContestCool { get => Data[0x3E]; set => Data[0x3E] = value; }
public override byte ContestBeauty { get => Data[0x3F]; set => Data[0x3F] = value; }
public override byte ContestCute { get => Data[0x40]; set => Data[0x40] = value; }
public override byte ContestSmart { get => Data[0x41]; set => Data[0x41] = value; }
public override byte ContestTough { get => Data[0x42]; set => Data[0x42] = value; }
public override byte ContestSheen { get => Data[0x43]; set => Data[0x43] = value; }
#endregion
#region Block D
public byte PokerusState { get => Data[0x44]; set => Data[0x44] = value; }
public override int PokerusDays { get => PokerusState & 0xF; set => PokerusState = (byte)((PokerusState & ~0xF) | value); }
public override int PokerusStrain { get => PokerusState >> 4; set => PokerusState = (byte)((PokerusState & 0xF) | (value << 4)); }
public override ushort MetLocation { get => Data[0x45]; set => Data[0x45] = (byte)value; }
// Origins
private ushort Origins { get => ReadUInt16LittleEndian(Data.AsSpan(0x46)); set => WriteUInt16LittleEndian(Data.AsSpan(0x46), value); }
public override byte MetLevel { get => (byte)(Origins & 0x7F); set => Origins = (ushort)((Origins & ~0x7F) | value); }
public override GameVersion Version { get => (GameVersion)((Origins >> 7) & 0xF); set => Origins = (ushort)((Origins & ~0x780) | (((byte)value & 0xF) << 7)); }
public override byte Ball { get => (byte)((Origins >> 11) & 0xF); set => Origins = (ushort)((Origins & ~0x7800) | ((value & 0xF) << 11)); }
public override byte OriginalTrainerGender { get => (byte)((Origins >> 15) & 1); set => Origins = (ushort)((Origins & ~(1 << 15)) | ((value & 1) << 15)); }
public uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x48)); set => WriteUInt32LittleEndian(Data.AsSpan(0x48), value); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
public override bool IsEgg
{
get => ((IV32 >> 30) & 1) == 1;
set
{
IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0);
FlagIsEgg = value;
if (value)
{
Nickname = EggNameJapanese;
Language = (int) LanguageID.Japanese;
}
}
}
public override bool AbilityBit { get => IV32 >> 31 == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 1u << 31 : 0u); }
private uint RIB0 { get => ReadUInt32LittleEndian(Data.AsSpan(0x4C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x4C), value); }
public override byte RibbonCountG3Cool { get => (byte)((RIB0 >> 00) & 7); set => RIB0 = ((RIB0 & ~(7u << 00)) | ((uint)(value & 7) << 00)); }
public override byte RibbonCountG3Beauty { get => (byte)((RIB0 >> 03) & 7); set => RIB0 = ((RIB0 & ~(7u << 03)) | ((uint)(value & 7) << 03)); }
public override byte RibbonCountG3Cute { get => (byte)((RIB0 >> 06) & 7); set => RIB0 = ((RIB0 & ~(7u << 06)) | ((uint)(value & 7) << 06)); }
public override byte RibbonCountG3Smart { get => (byte)((RIB0 >> 09) & 7); set => RIB0 = ((RIB0 & ~(7u << 09)) | ((uint)(value & 7) << 09)); }
public override byte RibbonCountG3Tough { get => (byte)((RIB0 >> 12) & 7); set => RIB0 = ((RIB0 & ~(7u << 12)) | ((uint)(value & 7) << 12)); }
public override bool RibbonChampionG3 { get => (RIB0 & (1 << 15)) == 1 << 15; set => RIB0 = ((RIB0 & ~(1u << 15)) | (value ? 1u << 15 : 0u)); }
public override bool RibbonWinning { get => (RIB0 & (1 << 16)) == 1 << 16; set => RIB0 = ((RIB0 & ~(1u << 16)) | (value ? 1u << 16 : 0u)); }
public override bool RibbonVictory { get => (RIB0 & (1 << 17)) == 1 << 17; set => RIB0 = ((RIB0 & ~(1u << 17)) | (value ? 1u << 17 : 0u)); }
public override bool RibbonArtist { get => (RIB0 & (1 << 18)) == 1 << 18; set => RIB0 = ((RIB0 & ~(1u << 18)) | (value ? 1u << 18 : 0u)); }
public override bool RibbonEffort { get => (RIB0 & (1 << 19)) == 1 << 19; set => RIB0 = ((RIB0 & ~(1u << 19)) | (value ? 1u << 19 : 0u)); }
public override bool RibbonChampionBattle { get => (RIB0 & (1 << 20)) == 1 << 20; set => RIB0 = ((RIB0 & ~(1u << 20)) | (value ? 1u << 20 : 0u)); }
public override bool RibbonChampionRegional { get => (RIB0 & (1 << 21)) == 1 << 21; set => RIB0 = ((RIB0 & ~(1u << 21)) | (value ? 1u << 21 : 0u)); }
public override bool RibbonChampionNational { get => (RIB0 & (1 << 22)) == 1 << 22; set => RIB0 = ((RIB0 & ~(1u << 22)) | (value ? 1u << 22 : 0u)); }
public override bool RibbonCountry { get => (RIB0 & (1 << 23)) == 1 << 23; set => RIB0 = ((RIB0 & ~(1u << 23)) | (value ? 1u << 23 : 0u)); }
public override bool RibbonNational { get => (RIB0 & (1 << 24)) == 1 << 24; set => RIB0 = ((RIB0 & ~(1u << 24)) | (value ? 1u << 24 : 0u)); }
public override bool RibbonEarth { get => (RIB0 & (1 << 25)) == 1 << 25; set => RIB0 = ((RIB0 & ~(1u << 25)) | (value ? 1u << 25 : 0u)); }
public override bool RibbonWorld { get => (RIB0 & (1 << 26)) == 1 << 26; set => RIB0 = ((RIB0 & ~(1u << 26)) | (value ? 1u << 26 : 0u)); }
public override bool Unused1 { get => (RIB0 & (1 << 27)) == 1 << 27; set => RIB0 = ((RIB0 & ~(1u << 27)) | (value ? 1u << 27 : 0u)); }
public override bool Unused2 { get => (RIB0 & (1 << 28)) == 1 << 28; set => RIB0 = ((RIB0 & ~(1u << 28)) | (value ? 1u << 28 : 0u)); }
public override bool Unused3 { get => (RIB0 & (1 << 29)) == 1 << 29; set => RIB0 = ((RIB0 & ~(1u << 29)) | (value ? 1u << 29 : 0u)); }
public override bool Unused4 { get => (RIB0 & (1 << 30)) == 1 << 30; set => RIB0 = ((RIB0 & ~(1u << 30)) | (value ? 1u << 30 : 0u)); }
public override bool FatefulEncounter { get => RIB0 >> 31 == 1; set => RIB0 = (RIB0 & ~(1 << 31)) | (uint)(value ? 1 << 31 : 0); }
public override int RibbonCount => BitOperations.PopCount(RIB0 & 0b00000111_11111111_11111111_11111111);
#endregion
#region Battle Stats
public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0x50)); set => WriteInt32LittleEndian(Data.AsSpan(0x50), value); }
public override byte Stat_Level { get => Data[0x54]; set => Data[0x54] = value; }
public sbyte HeldMailID { get => (sbyte)Data[0x55]; set => Data[0x55] = (byte)value; }
public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0x56)); set => WriteUInt16LittleEndian(Data.AsSpan(0x56), (ushort)value); }
public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0x58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x58), (ushort)value); }
public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0x5A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), (ushort)value); }
public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0x5C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), (ushort)value); }
public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0x5E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), (ushort)value); }
public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0x60)); set => WriteUInt16LittleEndian(Data.AsSpan(0x60), (ushort)value); }
public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0x62)); set => WriteUInt16LittleEndian(Data.AsSpan(0x62), (ushort)value); }
#endregion
protected override byte[] Encrypt()
{
RefreshChecksum();
return PokeCrypto.EncryptArray3(Data);
}
private ushort CalculateChecksum() => Checksums.Add16(Data.AsSpan()[0x20..PokeCrypto.SIZE_3STORED]);
public override void RefreshChecksum()
{
FlagIsBadEgg = false;
Checksum = CalculateChecksum();
}
public override bool ChecksumValid => CalculateChecksum() == Checksum;
public PK4 ConvertToPK4()
{
PK4 pk4 = new() // Convert away!
{
PID = PID,
Species = Species,
TID16 = TID16,
SID16 = SID16,
EXP = IsEgg ? Experience.GetEXP(5, PersonalInfo.EXPGrowth) : EXP,
Gender = EntityGender.GetFromPID(Species, PID),
Form = Form,
// IsEgg = false, -- already false
OriginalTrainerFriendship = 70,
MarkingValue = (byte)(MarkingValue & 0b1111),
Language = Language,
EV_HP = EV_HP,
EV_ATK = EV_ATK,
EV_DEF = EV_DEF,
EV_SPA = EV_SPA,
EV_SPD = EV_SPD,
EV_SPE = EV_SPE,
ContestCool = ContestCool,
ContestBeauty = ContestBeauty,
ContestCute = ContestCute,
ContestSmart = ContestSmart,
ContestTough = ContestTough,
ContestSheen = ContestSheen,
Move1 = Move1,
Move2 = Move2,
Move3 = Move3,
Move4 = Move4,
Move1_PPUps = Move1_PPUps,
Move2_PPUps = Move2_PPUps,
Move3_PPUps = Move3_PPUps,
Move4_PPUps = Move4_PPUps,
IV32 = IV32 & 0x3FFFFFFF, // keep low 30 bits for all IVs to copy. Nickname set later.
Ability = Ability,
Version = Version,
Ball = Ball,
PokerusState = PokerusState,
OriginalTrainerGender = OriginalTrainerGender,
MetDate = EncounterDate.GetDateNDS(),
MetLevel = CurrentLevel,
MetLocation = Locations.Transfer3, // Pal Park
RibbonChampionG3 = RibbonChampionG3,
RibbonWinning = RibbonWinning,
RibbonVictory = RibbonVictory,
RibbonArtist = RibbonArtist,
RibbonEffort = RibbonEffort,
RibbonChampionBattle = RibbonChampionBattle,
RibbonChampionRegional = RibbonChampionRegional,
RibbonChampionNational = RibbonChampionNational,
RibbonCountry = RibbonCountry,
RibbonNational = RibbonNational,
RibbonEarth = RibbonEarth,
RibbonWorld = RibbonWorld,
// byte -> bool contest ribbons
RibbonG3Cool = RibbonCountG3Cool > 0,
RibbonG3CoolSuper = RibbonCountG3Cool > 1,
RibbonG3CoolHyper = RibbonCountG3Cool > 2,
RibbonG3CoolMaster = RibbonCountG3Cool > 3,
RibbonG3Beauty = RibbonCountG3Beauty > 0,
RibbonG3BeautySuper = RibbonCountG3Beauty > 1,
RibbonG3BeautyHyper = RibbonCountG3Beauty > 2,
RibbonG3BeautyMaster = RibbonCountG3Beauty > 3,
RibbonG3Cute = RibbonCountG3Cute > 0,
RibbonG3CuteSuper = RibbonCountG3Cute > 1,
RibbonG3CuteHyper = RibbonCountG3Cute > 2,
RibbonG3CuteMaster = RibbonCountG3Cute > 3,
RibbonG3Smart = RibbonCountG3Smart > 0,
RibbonG3SmartSuper = RibbonCountG3Smart > 1,
RibbonG3SmartHyper = RibbonCountG3Smart > 2,
RibbonG3SmartMaster = RibbonCountG3Smart > 3,
RibbonG3Tough = RibbonCountG3Tough > 0,
RibbonG3ToughSuper = RibbonCountG3Tough > 1,
RibbonG3ToughHyper = RibbonCountG3Tough > 2,
RibbonG3ToughMaster = RibbonCountG3Tough > 3,
FatefulEncounter = FatefulEncounter,
};
// Yay for reusing string buffers! The game allocates a buffer and reuses it when creating strings.
// Trash from the {unknown source} is currently in buffer. Set it to the Nickname region.
var trash = StringConverter345.GetTrashBytes(pk4.Language);
var nickTrash = pk4.NicknameTrash;
trash.CopyTo(nickTrash[4..]); // min of 1 char and terminator, ignore first 2.
if (IsEgg)
pk4.Nickname = SpeciesName.GetSpeciesNameGeneration(pk4.Species, pk4.Language, 4);
else
StringConverter345.TransferGlyphs34(NicknameTrash, Language, Japanese ? 5 : 10, nickTrash);
pk4.IsNicknamed = !IsEgg && IsNicknamed;
// Trash from the current string (Nickname) is in our string buffer. Slap the OT name over-top.
var destOT = pk4.OriginalTrainerTrash;
nickTrash[..destOT.Length].CopyTo(destOT);
StringConverter345.TransferGlyphs34(OriginalTrainerTrash, Language, Japanese ? 5 : 7, destOT);
var item = (ushort)HeldItem;
if (item != 0)
{
item = ItemConverter.GetItemFuture3(item);
if (ItemConverter.IsItemTransferable34(item))
pk4.HeldItem = item;
}
// Remove HM moves
ReadOnlySpan<ushort> banned = LearnSource3.HM_3;
if (banned.Contains(Move1)) pk4.Move1 = 0;
if (banned.Contains(Move2)) pk4.Move2 = 0;
if (banned.Contains(Move3)) pk4.Move3 = 0;
if (banned.Contains(Move4)) pk4.Move4 = 0;
pk4.FixMoves();
pk4.HealPP();
pk4.RefreshChecksum();
return pk4;
}
// Use Japanese since the JPN GC/GBA string conversion table is less lossy than INT
private const GCRegion GCRegionTemp = GCRegion.NTSC_J;
public XK3 ConvertToXK3()
{
var pk = ConvertTo<XK3>();
// Set these even if the settings don't SetPKM
pk.CurrentRegion = GCRegionTemp;
pk.OriginalRegion = GCRegionTemp;
StringConverter3GC.RemapGlyphs3GC(NicknameTrash, GCRegionTemp, Language, pk.NicknameTrash);
StringConverter3GC.RemapGlyphs3GC(OriginalTrainerTrash, GCRegionTemp, Language, pk.OriginalTrainerTrash);
pk.ResetNicknameDisplay();
pk.ResetPartyStats();
return pk;
}
public CK3 ConvertToCK3()
{
var pk = ConvertTo<CK3>();
// Set these even if the settings don't SetPKM
pk.CurrentRegion = GCRegionTemp;
pk.OriginalRegion = GCRegionTemp;
StringConverter3GC.RemapGlyphs3GC(NicknameTrash, GCRegionTemp, Language, pk.NicknameTrash);
StringConverter3GC.RemapGlyphs3GC(OriginalTrainerTrash, GCRegionTemp, Language, pk.OriginalTrainerTrash);
pk.ResetNicknameDisplay();
pk.ResetPartyStats();
return pk;
}
public override string GetString(ReadOnlySpan<byte> data)
=> StringConverter3.GetString(data, Language);
public override int LoadString(ReadOnlySpan<byte> data, Span<char> destBuffer)
=> StringConverter3.LoadString(data, destBuffer, Language);
public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
=> StringConverter3.SetString(destBuffer, value, maxLength, Language, option);
public override int GetStringTerminatorIndex(ReadOnlySpan<byte> data)
=> TrashBytes8.GetTerminatorIndex(data);
public override int GetStringLength(ReadOnlySpan<byte> data)
=> TrashBytes8.GetStringLength(data);
public override int GetBytesPerChar() => 1;
}