PKHeX/PKHeX.Core/Editing/LocationEdits.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

21 lines
623 B
C#

namespace PKHeX.Core;
/// <summary>
/// Logic for locations of a <see cref="PKM"/>.
/// </summary>
public static class LocationEdits
{
/// <summary>
/// Gets the "None" location index for a specific <see cref="PKM"/> context.
/// </summary>
public static ushort GetNoneLocation(PKM pk) => GetNoneLocation(pk.Context);
/// <summary>
/// Gets the "None" location index for a specific <see cref="PKM"/> context.
/// </summary>
public static ushort GetNoneLocation(EntityContext context) => context switch
{
EntityContext.Gen8b => Locations.Default8bNone,
_ => 0,
};
}