mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 00:13:10 +00:00
fc754b346b
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces) Updates all the files, one less level of indentation. Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
164 lines
4.7 KiB
C#
164 lines
4.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using static System.Buffers.Binary.BinaryPrimitives;
|
|
|
|
namespace PKHeX.Core;
|
|
|
|
/// <inheritdoc cref="EncounterArea" />
|
|
/// <summary>
|
|
/// <see cref="GameVersion.Gen3"/> encounter area
|
|
/// </summary>
|
|
public sealed record EncounterArea3 : EncounterArea
|
|
{
|
|
public readonly int Rate;
|
|
public readonly EncounterSlot3[] Slots;
|
|
|
|
protected override IReadOnlyList<EncounterSlot> Raw => Slots;
|
|
|
|
public static EncounterArea3[] GetAreas(BinLinkerAccessor input, GameVersion game)
|
|
{
|
|
var result = new EncounterArea3[input.Length];
|
|
for (int i = 0; i < result.Length; i++)
|
|
result[i] = new EncounterArea3(input[i], game);
|
|
return result;
|
|
}
|
|
|
|
public static EncounterArea3[] GetAreasSwarm(BinLinkerAccessor input, GameVersion game)
|
|
{
|
|
var result = new EncounterArea3[input.Length];
|
|
for (int i = 0; i < result.Length; i++)
|
|
result[i] = new EncounterArea3(input[i], game, SlotType.Swarm | SlotType.Grass);
|
|
return result;
|
|
}
|
|
|
|
private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game) : base(game)
|
|
{
|
|
Location = data[0] | (data[1] << 8);
|
|
Type = (SlotType)data[2];
|
|
Rate = data[3];
|
|
|
|
Slots = ReadRegularSlots(data);
|
|
}
|
|
|
|
private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game, SlotType type) : base(game)
|
|
{
|
|
Location = data[0] | (data[1] << 8);
|
|
Type = type;
|
|
Rate = data[3];
|
|
|
|
Slots = ReadSwarmSlots(data);
|
|
}
|
|
|
|
private EncounterSlot3[] ReadRegularSlots(ReadOnlySpan<byte> data)
|
|
{
|
|
const int size = 10;
|
|
int count = (data.Length - 4) / size;
|
|
var slots = new EncounterSlot3[count];
|
|
for (int i = 0; i < slots.Length; i++)
|
|
{
|
|
int offset = 4 + (size * i);
|
|
var entry = data.Slice(offset, size);
|
|
slots[i] = ReadRegularSlot(entry);
|
|
}
|
|
|
|
return slots;
|
|
}
|
|
|
|
private EncounterSlot3 ReadRegularSlot(ReadOnlySpan<byte> entry)
|
|
{
|
|
ushort species = ReadUInt16LittleEndian(entry);
|
|
byte form = entry[2];
|
|
byte slotNum = entry[3];
|
|
byte min = entry[4];
|
|
byte max = entry[5];
|
|
|
|
byte mpi = entry[6];
|
|
byte mpc = entry[7];
|
|
byte sti = entry[8];
|
|
byte stc = entry[9];
|
|
return new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
|
|
}
|
|
|
|
private EncounterSlot3[] ReadSwarmSlots(ReadOnlySpan<byte> data)
|
|
{
|
|
const int size = 14;
|
|
int count = (data.Length - 4) / size;
|
|
var slots = new EncounterSlot3[count];
|
|
for (int i = 0; i < slots.Length; i++)
|
|
{
|
|
int offset = 4 + (size * i);
|
|
var entry = data.Slice(offset, size);
|
|
slots[i] = ReadSwarmSlot(entry);
|
|
}
|
|
|
|
return slots;
|
|
}
|
|
|
|
private EncounterSlot3Swarm ReadSwarmSlot(ReadOnlySpan<byte> entry)
|
|
{
|
|
ushort species = ReadUInt16LittleEndian(entry);
|
|
// form always 0
|
|
byte slotNum = entry[3];
|
|
byte min = entry[4];
|
|
byte max = entry[5];
|
|
|
|
int[] moves =
|
|
{
|
|
ReadUInt16LittleEndian(entry[06..]),
|
|
ReadUInt16LittleEndian(entry[08..]),
|
|
ReadUInt16LittleEndian(entry[10..]),
|
|
ReadUInt16LittleEndian(entry[12..]),
|
|
};
|
|
|
|
return new EncounterSlot3Swarm(this, species, min, max, slotNum, moves);
|
|
}
|
|
|
|
public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pk, EvoCriteria[] chain)
|
|
{
|
|
if (pk.Format != 3) // Met Location and Met Level are changed on PK3->PK4
|
|
return GetSlotsFuzzy(chain);
|
|
if (pk.Met_Location != Location)
|
|
return Array.Empty<EncounterSlot>();
|
|
return GetSlotsMatching(chain, pk.Met_Level);
|
|
}
|
|
|
|
private IEnumerable<EncounterSlot3> GetSlotsMatching(EvoCriteria[] chain, int lvl)
|
|
{
|
|
foreach (var slot in Slots)
|
|
{
|
|
foreach (var evo in chain)
|
|
{
|
|
if (slot.Species != evo.Species)
|
|
continue;
|
|
|
|
if (slot.Form != evo.Form)
|
|
break;
|
|
if (!slot.IsLevelWithinRange(lvl))
|
|
break;
|
|
|
|
yield return slot;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private IEnumerable<EncounterSlot3> GetSlotsFuzzy(EvoCriteria[] chain)
|
|
{
|
|
foreach (var slot in Slots)
|
|
{
|
|
foreach (var evo in chain)
|
|
{
|
|
if (slot.Species != evo.Species)
|
|
continue;
|
|
|
|
if (slot.Form != evo.Form)
|
|
break;
|
|
if (slot.LevelMin > evo.LevelMax)
|
|
break;
|
|
|
|
yield return slot;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|