mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 00:13:10 +00:00
d3749bd4b6
Move sociability inline dictionaries
89 lines
3.6 KiB
C#
89 lines
3.6 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using static PKHeX.Core.LanguageID;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Logic relating to <see cref="LanguageID"/> values.
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/// </summary>
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public static class Language
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{
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private static readonly int[] Languages_3 =
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{
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(int)Japanese,
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(int)English,
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(int)French,
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(int)German,
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(int)Spanish,
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(int)Italian,
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};
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// check Korean for the VC case, never possible to match string outside of this case
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private static readonly int[] Languages_GB = Languages_3.Concat(new[] {(int)Korean}).ToArray();
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private static readonly int[] Languages_46 = Languages_GB;
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private static readonly int[] Languages_7 = Languages_46.Concat(new[] {(int)ChineseS, (int)ChineseT}).ToArray();
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private const LanguageID SafeLanguage = English;
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public static IReadOnlyList<int> GetAvailableGameLanguages(int generation = PKX.Generation) => generation switch
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{
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< 3 => Languages_GB,
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< 4 => Languages_3,
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< 7 => Languages_46,
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_ => Languages_7,
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};
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public static LanguageID GetSafeLanguage(int generation, LanguageID prefer, GameVersion game = GameVersion.Any) => generation switch
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{
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1 when game == GameVersion.BU => Japanese,
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1 or 2 => Languages_GB.Contains((int)prefer) && (prefer != Korean || game == GameVersion.C) ? prefer : SafeLanguage,
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3 => Languages_3 .Contains((int)prefer) ? prefer : SafeLanguage,
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4 or 5 or 6 => Languages_46.Contains((int)prefer) ? prefer : SafeLanguage,
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_ => Languages_7 .Contains((int)prefer) ? prefer : SafeLanguage,
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};
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public static string GetLanguage2CharName(this LanguageID language) => language switch
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{
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Japanese => "ja",
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French => "fr",
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Italian => "it",
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German => "de",
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Spanish => "es",
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Korean => "ko",
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ChineseS or ChineseT => "zh",
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_ => GameLanguage.DefaultLanguage,
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};
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/// <summary>
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/// Gets the Main Series language ID from a GameCube (C/XD) language ID.
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/// </summary>
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/// <param name="value">GameCube (C/XD) language ID.</param>
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/// <returns>Main Series language ID.</returns>
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/// <remarks>If no conversion is possible or maps to the same value, the input <see cref="value"/> is returned.</remarks>
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public static byte GetMainLangIDfromGC(byte value) => (LanguageGC)value switch
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{
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LanguageGC.German => (byte)German,
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LanguageGC.French => (byte)French,
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LanguageGC.Italian => (byte)Italian,
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LanguageGC.Spanish => (byte)Spanish,
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LanguageGC.UNUSED_6 => (byte)UNUSED_6,
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_ => value,
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};
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/// <summary>
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/// Gets the GameCube (C/XD) language ID from a Main Series language ID.
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/// </summary>
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/// <param name="value">Main Series language ID.</param>
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/// <returns>GameCube (C/XD) language ID.</returns>
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/// <remarks>If no conversion is possible or maps to the same value, the input <see cref="value"/> is returned.</remarks>
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public static byte GetGCLangIDfromMain(byte value) => (LanguageID)value switch
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{
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French => (byte)LanguageGC.French,
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Italian => (byte)LanguageGC.Italian,
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German => (byte)LanguageGC.German,
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UNUSED_6 => (byte)LanguageGC.UNUSED_6,
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Spanish => (byte)LanguageGC.Spanish,
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_ => value,
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};
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}
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}
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