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* Make EvolutionCriteria struct 8 bytes per object instead of 26 Unify LevelMin/LevelMax to match EncounterTemplate bubble up precise array type for better iteration * Inline queue operations, less allocation * Inline some logic * Update EvolutionChain.cs * Improve clarity on duplicate move check * Search reverse For a dual stage chain, finds it first iteration rather than second. |
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EncounterArea.cs | ||
EncounterArea1.cs | ||
EncounterArea2.cs | ||
EncounterArea3.cs | ||
EncounterArea3XD.cs | ||
EncounterArea4.cs | ||
EncounterArea5.cs | ||
EncounterArea6AO.cs | ||
EncounterArea6XY.cs | ||
EncounterArea7.cs | ||
EncounterArea7b.cs | ||
EncounterArea7g.cs | ||
EncounterArea8.cs | ||
EncounterArea8a.cs | ||
EncounterArea8b.cs | ||
EncounterArea8g.cs |