PKHeX/PKHeX.Core/Legality/Encounters/EncounterTrade/EncounterTradePID.cs
Kurt a2d9f06350 Differentiate AbilityType from AbilityNumber
invert ability index favoring so that the first ability index is most favored

ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2

Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2

Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00

41 lines
No EOL
1.2 KiB
C#

namespace PKHeX.Core
{
/// <summary>
/// Trade Encounter data with a fixed PID.
/// </summary>
public sealed class EncounterTradePID : EncounterTrade
{
/// <summary>
/// Fixed <see cref="PKM.PID"/> value the encounter must have.
/// </summary>
public readonly uint PID;
public EncounterTradePID(uint pid) => PID = pid;
public override Shiny Shiny { get; set; } = Shiny.FixedValue;
protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
{
var pi = pk.PersonalInfo;
int gender = criteria.GetGender(PKX.GetGenderFromPID(Species, PID), pi);
int nature = (int)criteria.GetNature(Nature);
int ability = criteria.GetAbilityFromNumber(Ability, pi);
pk.PID = PID;
pk.Nature = nature;
pk.Gender = gender;
pk.RefreshAbility(ability);
SetIVs(pk);
}
protected override bool IsMatchNatureGenderShiny(PKM pkm)
{
if (PID != pkm.EncryptionConstant)
return false;
if (Nature != Nature.Random && (int)Nature != pkm.Nature) // gen5 BW only
return false;
return true;
}
}
}