mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
300 lines
9.7 KiB
C#
300 lines
9.7 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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namespace PKHeX.Drawing;
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/// <summary>
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/// Image Layering/Blending Utility
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/// </summary>
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public static class ImageUtil
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{
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public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double transparency)
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{
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overLayer = ChangeOpacity(overLayer, transparency);
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return LayerImage(baseLayer, overLayer, x, y);
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}
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public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y)
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{
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Bitmap img = new(baseLayer);
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using Graphics gr = Graphics.FromImage(img);
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gr.DrawImage(overLayer, x, y, overLayer.Width, overLayer.Height);
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return img;
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}
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public static Bitmap ChangeOpacity(Image img, double trans)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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SetAllTransparencyTo(data, trans);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ChangeAllColorTo(Image img, Color c)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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ChangeAllColorTo(data, c);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ChangeTransparentTo(Image img, Color c, byte trans, int start = 0, int end = -1)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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if (end == -1)
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end = data.Length - 4;
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SetAllTransparencyTo(data, c, trans, start, end);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap BlendTransparentTo(Image img, Color c, byte trans, int start = 0, int end = -1)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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if (end == -1)
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end = data.Length - 4;
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BlendAllTransparencyTo(data, c, trans, start, end);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap WritePixels(Image img, Color c, int start, int end)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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ChangeAllTo(data, c, start, end);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ToGrayscale(Image img)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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SetAllColorToGrayScale(data);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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private static void GetBitmapData(Bitmap bmp, out BitmapData bmpData, out nint ptr, out byte[] data)
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{
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bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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ptr = bmpData.Scan0;
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data = new byte[bmp.Width * bmp.Height * 4];
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}
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public static Bitmap GetBitmap(byte[] data, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
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{
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var bmp = new Bitmap(width, height, format);
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var bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, format);
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var ptr = bmpData.Scan0;
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static byte[] GetPixelData(Bitmap bitmap)
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{
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var argbData = new byte[bitmap.Width * bitmap.Height * 4];
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var bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
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Marshal.Copy(bd.Scan0, argbData, 0, bitmap.Width * bitmap.Height * 4);
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bitmap.UnlockBits(bd);
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return argbData;
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}
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public static void SetAllUsedPixelsOpaque(Span<byte> data)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] != 0)
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data[i + 3] = 0xFF;
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}
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}
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public static void RemovePixels(Span<byte> pixels, ReadOnlySpan<byte> original)
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{
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var arr = MemoryMarshal.Cast<byte, int>(pixels);
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for (int i = original.Length - 4; i >= 0; i -= 4)
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{
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if (original[i + 3] != 0)
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arr[i >> 2] = 0;
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}
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}
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private static void SetAllTransparencyTo(Span<byte> data, double trans)
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{
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for (int i = 0; i < data.Length; i += 4)
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data[i + 3] = (byte)(data[i + 3] * trans);
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}
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public static void SetAllTransparencyTo(Span<byte> data, Color c, byte trans, int start, int end)
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{
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var arr = MemoryMarshal.Cast<byte, int>(data);
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var value = Color.FromArgb(trans, c.R, c.G, c.B).ToArgb();
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for (int i = end; i >= start; i -= 4)
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{
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if (data[i + 3] == 0)
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arr[i >> 2] = value;
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}
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}
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public static void BlendAllTransparencyTo(Span<byte> data, Color c, byte trans, int start, int end)
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{
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var arr = MemoryMarshal.Cast<byte, int>(data);
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var value = Color.FromArgb(trans, c.R, c.G, c.B).ToArgb();
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for (int i = end; i >= start; i -= 4)
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{
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var alpha = data[i + 3];
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if (alpha == 0)
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arr[i >> 2] = value;
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else if (alpha != 0xFF)
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arr[i >> 2] = BlendColor(arr[i >> 2], value);
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}
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}
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// heavily favor second (new) color
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private static int BlendColor(int color1, int color2, double amount = 0.2)
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{
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var a1 = (color1 >> 24) & 0xFF;
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var r1 = (color1 >> 16) & 0xFF;
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var g1 = (color1 >> 8) & 0xFF;
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var b1 = color1 & 0xFF;
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var a2 = (color2 >> 24) & 0xFF;
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var r2 = (color2 >> 16) & 0xFF;
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var g2 = (color2 >> 8) & 0xFF;
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var b2 = color2 & 0xFF;
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byte a = (byte)((a1 * amount) + (a2 * (1 - amount)));
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byte r = (byte)((r1 * amount) + (r2 * (1 - amount)));
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byte g = (byte)((g1 * amount) + (g2 * (1 - amount)));
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byte b = (byte)((b1 * amount) + (b2 * (1 - amount)));
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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public static void ChangeAllTo(Span<byte> data, Color c, int start, int end)
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{
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var arr = MemoryMarshal.Cast<byte, int>(data).Slice(start / 4, (end - start) / 4);
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var value = c.ToArgb();
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arr.Fill(value);
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}
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public static void ChangeAllColorTo(Span<byte> data, Color c)
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{
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byte R = c.R;
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byte G = c.G;
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byte B = c.B;
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] == 0)
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continue;
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data[i + 0] = B;
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data[i + 1] = G;
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data[i + 2] = R;
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}
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}
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private static void SetAllColorToGrayScale(Span<byte> data)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] == 0)
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continue;
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byte greyS = (byte)(((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0])) / 3);
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data[i + 0] = greyS;
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data[i + 1] = greyS;
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data[i + 2] = greyS;
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}
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}
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public static void GlowEdges(Span<byte> data, byte blue, byte green, byte red, int width, int reach = 3, double amount = 0.0777)
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{
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PollutePixels(data, width, reach, amount);
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CleanPollutedPixels(data, blue, green, red);
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}
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private const int PollutePixelColorIndex = 0;
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private static void PollutePixels(Span<byte> data, int width, int reach, double amount)
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{
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int stride = width * 4;
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int height = data.Length / stride;
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for (int i = 0; i < data.Length; i += 4)
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{
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// only pollute outwards if the current pixel is fully opaque
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if (data[i + 3] == 0)
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continue;
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int x = (i % stride) / 4;
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int y = (i / stride);
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{
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int left = Math.Max(0, x - reach);
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int right = Math.Min(width - 1, x + reach);
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int top = Math.Max(0, y - reach);
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int bottom = Math.Min(height - 1, y + reach);
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for (int ix = left; ix <= right; ix++)
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{
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for (int iy = top; iy <= bottom; iy++)
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{
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// update one of the color bits
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// it is expected that a transparent pixel RGBA value is 0.
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var c = 4 * (ix + (iy * width));
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ref var b = ref data[c + PollutePixelColorIndex];
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b += (byte)(amount * (0xFF - b));
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}
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}
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}
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}
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}
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private static void CleanPollutedPixels(Span<byte> data, byte blue, byte green, byte red)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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// only clean if the current pixel isn't transparent
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if (data[i + 3] != 0)
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continue;
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// grab the transparency from the donor byte
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var transparency = data[i + PollutePixelColorIndex];
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if (transparency == 0)
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continue;
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data[i + 0] = blue;
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data[i + 1] = green;
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data[i + 2] = red;
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data[i + 3] = transparency;
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}
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}
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}
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