mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-22 18:33:14 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
179 lines
5.7 KiB
C#
179 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using PKHeX.Core;
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using PKHeX.Drawing.PokeSprite;
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namespace PKHeX.WinForms.Controls
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{
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public partial class SlotList : UserControl, ISlotViewer<PictureBox>
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{
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private static readonly string[] names = Enum.GetNames(typeof(StorageSlotType));
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private readonly LabelType[] Labels = new LabelType[names.Length];
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private readonly List<PictureBox> slots = new();
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private List<SlotInfoMisc> SlotOffsets = new();
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public int SlotCount { get; private set; }
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public SaveFile SAV { get; set; } = null!;
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public bool FlagIllegal { get; set; }
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public SlotList()
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{
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InitializeComponent();
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AddLabels();
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}
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/// <summary>
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/// Initializes the extra slot viewers with a list of offsets and sets up event handling.
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/// </summary>
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/// <param name="list">Extra slots to show</param>
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/// <param name="enableDragDropContext">Events to set up</param>
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/// <remarks>Uses an object pool for viewers (only generates as needed)</remarks>
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public void Initialize(List<SlotInfoMisc> list, Action<Control> enableDragDropContext)
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{
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SlotOffsets = list;
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LoadSlots(list.Count, enableDragDropContext);
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}
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/// <summary>
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/// Hides all slots from the <see cref="SlotList"/>.
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/// </summary>
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public void HideAllSlots() => LoadSlots(0, _ => { });
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public void NotifySlotOld(ISlotInfo previous)
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{
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if (previous is not SlotInfoMisc m)
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return;
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var index = SlotOffsets.FindIndex(z => m.Equals(z));
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if (index < 0)
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return;
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var pb = slots[index];
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pb.BackgroundImage = null;
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}
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public void NotifySlotChanged(ISlotInfo slot, SlotTouchType type, PKM pkm)
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{
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if (slot is not SlotInfoMisc m)
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return;
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var index = GetViewIndex(m);
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if (index < 0)
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return;
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var pb = slots[index];
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SlotUtil.UpdateSlot(pb, slot, pkm, SAV, FlagIllegal, type);
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}
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public int GetViewIndex(ISlotInfo info) => SlotOffsets.FindIndex(info.Equals);
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public ISlotInfo GetSlotData(PictureBox view)
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{
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int slot = GetSlot(view);
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return GetSlotData(slot);
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}
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public ISlotInfo GetSlotData(int slot) => SlotOffsets[slot];
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public IList<PictureBox> SlotPictureBoxes => slots;
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public int GetSlot(PictureBox sender)
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{
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var view = WinFormsUtil.GetUnderlyingControl<PictureBox>(sender);
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if (view == null)
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return -1;
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return slots.IndexOf(view);
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}
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public int GetSlotOffset(int slot) => SlotOffsets[slot].Offset;
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public int ViewIndex { get; set; } = -1;
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private IEnumerable<PictureBox> LoadSlots(int after, Action<Control> enableDragDropContext)
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{
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var generated = new List<PictureBox>();
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int before = SlotCount;
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SlotCount = after;
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int diff = after - before;
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if (diff > 0)
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{
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AddSlots(diff);
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for (int i = before; i < after; i++)
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{
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var slot = slots[i];
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enableDragDropContext(slot);
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FLP_Slots.Controls.Add(slot);
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FLP_Slots.SetFlowBreak(slot, true);
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generated.Add(slot);
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}
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}
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else
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{
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for (int i = before - 1; i >= after; i--)
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FLP_Slots.Controls.Remove(slots[i]);
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}
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SetLabelVisibility();
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return generated;
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}
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private void AddSlots(int count)
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{
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for (int i = 0; i < count; i++)
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slots.Add(GetPictureBox(i, SpriteUtil.Spriter));
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}
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private const int PadPixels = 2;
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private static PictureBox GetPictureBox(int index, SpriteBuilder s) => new()
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{
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BorderStyle = BorderStyle.FixedSingle,
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Width = s.Width + 2,
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Height = s.Height + 2,
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AllowDrop = true,
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Margin = new Padding(PadPixels),
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SizeMode = PictureBoxSizeMode.CenterImage,
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Name = $"bpkm{index}",
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};
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private sealed class LabelType : Label
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{
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public StorageSlotType Type;
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}
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private void AddLabels()
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{
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for (var i = 0; i < names.Length; i++)
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{
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var name = names[i];
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bool result = Enum.TryParse<StorageSlotType>(name, out var value);
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if (!result)
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continue;
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var label = new LabelType
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{
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Name = $"L_{name}",
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Text = name,
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Type = value,
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AutoSize = true,
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Visible = false,
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};
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Labels[i] = label;
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FLP_Slots.Controls.Add(label);
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FLP_Slots.SetFlowBreak(label, true);
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}
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}
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private void SetLabelVisibility()
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{
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foreach (var l in Labels)
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{
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int index = SlotOffsets.FindIndex(z => z.Type == l.Type);
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if (index < 0)
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{
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l.Visible = false;
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continue;
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}
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int pos = FLP_Slots.Controls.IndexOf(slots[index]);
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if (pos > FLP_Slots.Controls.IndexOf(l))
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pos--;
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FLP_Slots.Controls.SetChildIndex(l, pos);
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l.Visible = true;
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}
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}
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}
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}
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