PKHeX/PKHeX.Core/Saves/Substructures/Gen3
Kurt 27cdcb8b0c Simplify SAV3 loading
Remove hardcoded chunk lengths array
Remove cached chunk index array
Handle new-game files correctly (all blocks present check).
Consistently call things sector instead of chunk or block.

Somehow there was a bug with my FRLG save file's box data, which now loads completely?? Neat
2021-03-16 23:32:16 -07:00
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CXD Remove unused using 2020-08-09 20:02:06 -07:00
Decoration3.cs Expose decoration list for editing 2020-03-17 12:14:01 -07:00
DecorationInventory3.cs Minor clean 2020-12-21 23:37:07 -08:00
EReaderBerrySettings.cs Split SAV3 into version classes 2021-03-15 23:51:58 -07:00
HallFame3.cs Simplify SAV3 loading 2021-03-16 23:32:16 -07:00
IGen3Hoenn.cs Split SAV3 into version classes 2021-03-15 23:51:58 -07:00
IGen3Joyful.cs Split SAV3 into version classes 2021-03-15 23:51:58 -07:00
PokeBlock3.cs sealed 2019-10-03 19:09:02 -07:00
PokeBlock3Case.cs sealed 2019-10-03 19:09:02 -07:00
PokeBlock3Color.cs Minor clean 2021-03-14 16:16:55 -07:00
Record3.cs Rework mainline sav3 to not operate off chunks 2021-03-07 23:22:07 -08:00
Roamer3.cs Rework mainline sav3 to not operate off chunks 2021-03-07 23:22:07 -08:00
RTC3.cs Expose decoration list for editing 2020-03-17 12:14:01 -07:00
SecretBase3.cs Target type'd new 2020-12-21 17:17:56 -08:00
SecretBase3PKM.cs sealed 2019-10-03 19:09:02 -07:00
SecretBase3Team.cs Target type'd new 2020-12-21 17:17:56 -08:00
StrategyMemo.cs Target type'd new 2020-12-21 17:17:56 -08:00
StructConverter.cs Expose decoration list for editing 2020-03-17 12:14:01 -07:00