mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 03:13:18 +00:00
27cdcb8b0c
Remove hardcoded chunk lengths array Remove cached chunk index array Handle new-game files correctly (all blocks present check). Consistently call things sector instead of chunk or block. Somehow there was a bug with my FRLG save file's box data, which now loads completely?? Neat
586 lines
22 KiB
C#
586 lines
22 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 3 <see cref="SaveFile"/> object.
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/// </summary>
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public abstract class SAV3 : SaveFile, ILangDeviantSave
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{
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protected internal sealed override string ShortSummary => $"{OT} ({Version}) - {PlayTimeString}";
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public sealed override string Extension => ".sav";
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public int SaveRevision => Japanese ? 0 : 1;
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public string SaveRevisionString => Japanese ? "J" : "U";
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public bool Japanese { get; }
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public bool Korean => false;
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// Similar to future games, the Generation 3 Mainline save files are comprised of separate objects:
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// Object 1 - Small, containing misc configuration data & the Pokédex.
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// Object 2 - Large, containing everything else that isn't PC Storage system data.
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// Object 3 - Storage, containing all the data for the PC storage system.
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// When the objects are serialized to the savedata, the game fragments each object and saves it to a sector.
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// The main save data for a save file occupies 14 sectors; there are a total of two serialized main saves.
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// After the serialized main save data, there is "extra data", for stuff like Hall of Fame and battle videos.
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// Extra data is always at the same sector, while the main sectors rotate sectors within their region (on each successive save?).
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private const int SIZE_SECTOR = 0x1000;
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private const int SIZE_SECTOR_USED = 0xF80;
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private const int COUNT_MAIN = 14; // sectors worth of data
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private const int SIZE_MAIN = COUNT_MAIN * SIZE_SECTOR;
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// There's no harm having buffers larger than their actual size (per format).
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// A checksum consuming extra zeroes does not change the prior checksum result.
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public readonly byte[] Small = new byte[1 * SIZE_SECTOR]; // [0x890 RS, 0xf24 FR/LG, 0xf2c E]
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public readonly byte[] Large = new byte[4 * SIZE_SECTOR]; //3+[0xc40 RS, 0xee8 FR/LG, 0xf08 E]
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public readonly byte[] Storage = new byte[9 * SIZE_SECTOR]; // [0x83D0]
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private readonly int ActiveSlot;
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protected SAV3(bool japanese) => Japanese = japanese;
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protected SAV3(byte[] data) : base(data)
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{
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// Copy sector data to the allocated location
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ReadSectors(data, ActiveSlot = GetActiveSlot(data));
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// OT name is the first 8 bytes of Small. The game fills any unused characters with 0xFF.
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// Japanese games are limited to 5 character OT names; INT 7 characters. +1 0xFF terminator.
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// Since JPN games don't touch the last 2 bytes (alignment), they end up as zeroes!
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Japanese = BitConverter.ToInt16(Small, 0x6) == 0;
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}
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private void ReadSectors(byte[] data, int group)
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{
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int start = group * SIZE_MAIN;
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int end = start + SIZE_MAIN;
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for (int ofs = start; ofs < end; ofs += SIZE_SECTOR)
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{
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var id = BitConverter.ToInt16(data, ofs + 0xFF4);
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switch (id)
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{
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case >=5: Buffer.BlockCopy(data, ofs, Storage, (id - 5) * SIZE_SECTOR_USED, SIZE_SECTOR_USED); break;
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case >=1: Buffer.BlockCopy(data, ofs, Large , (id - 1) * SIZE_SECTOR_USED, SIZE_SECTOR_USED); break;
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default: Buffer.BlockCopy(data, ofs, Small , 0 , SIZE_SECTOR_USED); break;
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}
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}
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}
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private void WriteSectors(byte[] data, int group)
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{
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int start = group * SIZE_MAIN;
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int end = start + SIZE_MAIN;
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for (int ofs = start; ofs < end; ofs += SIZE_SECTOR)
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{
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var id = BitConverter.ToInt16(data, ofs + 0xFF4);
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switch (id)
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{
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case >=5: Buffer.BlockCopy(Storage, (id - 5) * SIZE_SECTOR_USED, data, ofs, SIZE_SECTOR_USED); break;
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case >=1: Buffer.BlockCopy(Large , (id - 1) * SIZE_SECTOR_USED, data, ofs, SIZE_SECTOR_USED); break;
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default: Buffer.BlockCopy(Small , 0 , data, ofs, SIZE_SECTOR_USED); break;
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}
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}
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}
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/// <summary>
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/// Checks the input data to see if all required sectors for the main save data are present for the <see cref="slot"/>.
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/// </summary>
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/// <param name="data">Data to check</param>
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/// <param name="slot">Which main to check (primary or secondary)</param>
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/// <param name="sector0">Offset of the sector that has the small object data</param>
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public static bool IsAllMainSectorsPresent(byte[] data, int slot, out int sector0)
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{
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System.Diagnostics.Debug.Assert(slot is 0 or 1);
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int start = SIZE_MAIN * slot;
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int end = start + SIZE_MAIN;
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int bitTrack = 0;
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sector0 = 0;
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for (int ofs = 0; ofs < end; ofs += SIZE_SECTOR)
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{
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var id = BitConverter.ToInt16(data, ofs + 0xFF4);
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bitTrack |= (1 << id);
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if (id == 0)
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sector0 = ofs;
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}
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// all 14 fragments present
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return bitTrack == 0b_0011_1111_1111_1111;
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}
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private static int GetActiveSlot(byte[] data)
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{
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if (data.Length == SaveUtil.SIZE_G3RAWHALF)
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return 0;
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var v0 = IsAllMainSectorsPresent(data, 0, out var sectorZero0);
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var v1 = IsAllMainSectorsPresent(data, 1, out var sectorZero1);
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if (!v0)
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return v1 ? 1 : 0;
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if (!v1)
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return 0;
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var count0 = BitConverter.ToUInt32(data, sectorZero0 + 0x0FFC);
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var count1 = BitConverter.ToUInt32(data, sectorZero1 + 0x0FFC);
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// don't care about 32bit overflow. a 10 second save would take 1,000 years to overflow!
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return count1 > count0 ? 1 : 0;
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}
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protected sealed override byte[] GetFinalData()
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{
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// Copy Box data back
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WriteSectors(Data, ActiveSlot);
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return base.GetFinalData();
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}
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protected sealed override int SIZE_STORED => PokeCrypto.SIZE_3STORED;
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protected sealed override int SIZE_PARTY => PokeCrypto.SIZE_3PARTY;
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public sealed override PKM BlankPKM => new PK3();
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public sealed override Type PKMType => typeof(PK3);
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public sealed override int MaxMoveID => Legal.MaxMoveID_3;
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public sealed override int MaxSpeciesID => Legal.MaxSpeciesID_3;
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public sealed override int MaxAbilityID => Legal.MaxAbilityID_3;
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public sealed override int MaxItemID => Legal.MaxItemID_3;
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public sealed override int MaxBallID => Legal.MaxBallID_3;
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public sealed override int MaxGameID => Legal.MaxGameID_3;
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public sealed override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_RS;
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public sealed override int BoxCount => 14;
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public sealed override int MaxEV => 255;
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public sealed override int Generation => 3;
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protected sealed override int GiftCountMax => 1;
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public sealed override int OTLength => 7;
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public sealed override int NickLength => 10;
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public sealed override int MaxMoney => 999999;
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public sealed override bool HasParty => true;
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public sealed override bool IsPKMPresent(byte[] data, int offset) => PKX.IsPKMPresentGBA(data, offset);
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protected sealed override PKM GetPKM(byte[] data) => new PK3(data);
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protected sealed override byte[] DecryptPKM(byte[] data) => PokeCrypto.DecryptArray3(data);
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protected sealed override byte[] BoxBuffer => Storage;
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protected sealed override byte[] PartyBuffer => Large;
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private const int COUNT_BOX = 14;
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private const int COUNT_SLOTSPERBOX = 30;
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// Checksums
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protected sealed override void SetChecksums()
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{
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int start = ActiveSlot * SIZE_MAIN;
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int end = start + SIZE_MAIN;
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for (int ofs = start; ofs < end; ofs += SIZE_SECTOR)
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{
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ushort chk = Checksums.CheckSum32(Data, ofs, SIZE_SECTOR_USED);
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BitConverter.GetBytes(chk).CopyTo(Data, ofs + 0xFF6);
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}
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if (State.BAK.Length < SaveUtil.SIZE_G3RAW) // don't update HoF for half-sizes
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return;
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// Hall of Fame Checksums
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{
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ushort chk = Checksums.CheckSum32(Data, 0x1C000, SIZE_SECTOR_USED);
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BitConverter.GetBytes(chk).CopyTo(Data, 0x1CFF4);
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}
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{
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ushort chk = Checksums.CheckSum32(Data, 0x1D000, SIZE_SECTOR_USED);
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BitConverter.GetBytes(chk).CopyTo(Data, 0x1DFF4);
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}
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}
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public sealed override bool ChecksumsValid
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{
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get
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{
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for (int i = 0; i < COUNT_MAIN; i++)
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{
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if (!IsSectorValid(i))
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return false;
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}
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if (State.BAK.Length < SaveUtil.SIZE_G3RAW) // don't check HoF for half-sizes
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return true;
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if (!IsSectorValidExtra(0x1C000))
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return false;
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if (!IsSectorValidExtra(0x1D000))
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return false;
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return true;
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}
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}
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private bool IsSectorValidExtra(int ofs)
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{
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ushort chk = Checksums.CheckSum32(Data, ofs, SIZE_SECTOR_USED);
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return chk == BitConverter.ToUInt16(Data, ofs + 0xFF4);
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}
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private bool IsSectorValid(int sector)
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{
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int start = ActiveSlot * SIZE_MAIN;
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int ofs = start + (sector * SIZE_SECTOR);
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ushort chk = Checksums.CheckSum32(Data, ofs, SIZE_SECTOR_USED);
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return chk == BitConverter.ToUInt16(Data, ofs + 0xFF6);
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}
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public sealed override string ChecksumInfo
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{
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get
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{
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var list = new List<string>();
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for (int i = 0; i < COUNT_MAIN; i++)
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{
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if (!IsSectorValid(i))
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list.Add($"Sector {i} @ {i*SIZE_SECTOR:X5} invalid.");
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}
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if (State.BAK.Length > SaveUtil.SIZE_G3RAW) // don't check HoF for half-sizes
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{
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if (!IsSectorValidExtra(0x1C000))
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list.Add("HoF first sector invalid.");
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if (!IsSectorValidExtra(0x1D000))
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list.Add("HoF second sector invalid.");
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}
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return list.Count != 0 ? string.Join(Environment.NewLine, list) : "Checksums are valid.";
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}
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}
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public abstract uint SecurityKey { get; set; }
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public sealed override string OT
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{
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get => GetString(Small, 0, 0x10);
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set
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{
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int len = Japanese ? 5 : OTLength;
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SetString(value, len, PadToSize: len, PadWith: 0xFF).CopyTo(Small, 0);
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}
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}
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public sealed override int Gender
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{
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get => Small[8];
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set => Small[8] = (byte)value;
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}
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public sealed override int TID
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{
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get => BitConverter.ToUInt16(Small, 0xA);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Small, 0xA);
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}
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public sealed override int SID
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{
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get => BitConverter.ToUInt16(Small, 0xC);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Small, 0xC);
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}
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public sealed override int PlayedHours
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{
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get => BitConverter.ToUInt16(Small, 0xE);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Small, 0xE);
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}
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public sealed override int PlayedMinutes
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{
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get => Small[0x10];
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set => Small[0x10] = (byte)value;
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}
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public sealed override int PlayedSeconds
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{
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get => Small[0x11];
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set => Small[0x11] = (byte)value;
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}
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public int PlayedFrames
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{
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get => Small[0x12];
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set => Small[0x12] = (byte)value;
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}
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public sealed override bool GetEventFlag(int flagNumber)
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{
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if (flagNumber >= EventFlagMax)
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throw new ArgumentException($"Event Flag to get ({flagNumber}) is greater than max ({EventFlagMax}).");
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var start = EventFlag;
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return GetFlag(start + (flagNumber >> 3), flagNumber & 7);
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}
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public sealed override void SetEventFlag(int flagNumber, bool value)
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{
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if (flagNumber >= EventFlagMax)
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throw new ArgumentException($"Event Flag to set ({flagNumber}) is greater than max ({EventFlagMax}).");
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var start = EventFlag;
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SetFlag(start + (flagNumber >> 3), flagNumber & 7, value);
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}
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public sealed override bool GetFlag(int offset, int bitIndex) => FlagUtil.GetFlag(Large, offset, bitIndex);
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public sealed override void SetFlag(int offset, int bitIndex, bool value) => FlagUtil.SetFlag(Large, offset, bitIndex, value);
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public ushort GetEventConst(int index) => BitConverter.ToUInt16(Large, EventConst + (index * 2));
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public void SetEventConst(int index, ushort value) => BitConverter.GetBytes(value).CopyTo(Large, EventConst + (index * 2));
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public sealed override ushort[] GetEventConsts()
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{
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ushort[] Constants = new ushort[EventConstMax];
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for (int i = 0; i < Constants.Length; i++)
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Constants[i] = GetEventConst(i);
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return Constants;
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}
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public sealed override void SetEventConsts(ushort[] value)
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{
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if (value.Length != EventConstMax)
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return;
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for (int i = 0; i < value.Length; i++)
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SetEventConst(i, value[i]);
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}
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protected abstract int BadgeFlagStart { get; }
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public abstract uint Coin { get; set; }
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public int Badges
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{
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get
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{
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int startFlag = BadgeFlagStart;
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int val = 0;
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for (int i = 0; i < 8; i++)
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{
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if (GetEventFlag(startFlag + i))
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val |= 1 << i;
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}
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return val;
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}
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set
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{
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int startFlag = BadgeFlagStart;
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for (int i = 0; i < 8; i++)
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SetEventFlag(startFlag + i, (value & (1 << i)) != 0);
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}
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}
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public sealed override IReadOnlyList<InventoryPouch> Inventory
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{
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get
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{
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var pouch = GetItems();
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foreach (var p in pouch)
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{
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if (p.Type != InventoryType.PCItems)
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p.SecurityKey = SecurityKey;
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}
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return pouch.LoadAll(Large);
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}
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set => value.SaveAll(Large);
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}
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protected abstract InventoryPouch3[] GetItems();
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protected abstract int DaycareSlotSize { get; }
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public sealed override uint? GetDaycareEXP(int loc, int slot) => BitConverter.ToUInt32(Large, GetDaycareEXPOffset(slot));
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public sealed override void SetDaycareEXP(int loc, int slot, uint EXP) => BitConverter.GetBytes(EXP).CopyTo(Large, GetDaycareEXPOffset(slot));
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public sealed override bool? IsDaycareOccupied(int loc, int slot) => IsPKMPresent(Large, GetDaycareSlotOffset(loc, slot));
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public sealed override void SetDaycareOccupied(int loc, int slot, bool occupied) { /* todo */ }
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public sealed override int GetDaycareSlotOffset(int loc, int slot) => DaycareOffset + (slot * DaycareSlotSize);
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protected abstract int EggEventFlag { get; }
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public sealed override bool? IsDaycareHasEgg(int loc) => GetEventFlag(EggEventFlag);
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public sealed override void SetDaycareHasEgg(int loc, bool hasEgg) => SetEventFlag(EggEventFlag, hasEgg);
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protected abstract int GetDaycareEXPOffset(int slot);
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#region Storage
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public sealed override int GetBoxOffset(int box) => Box + 4 + (SIZE_STORED * box * COUNT_SLOTSPERBOX);
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public sealed override int CurrentBox
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{
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get => Storage[0];
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set => Storage[0] = (byte)value;
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}
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public sealed override int GetBoxWallpaper(int box)
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{
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if (box > COUNT_BOX)
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return box;
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int offset = GetBoxWallpaperOffset(box);
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return Storage[offset];
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}
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private const int COUNT_BOXNAME = 8 + 1;
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public sealed override void SetBoxWallpaper(int box, int value)
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{
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if (box > COUNT_BOX)
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return;
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int offset = GetBoxWallpaperOffset(box);
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Storage[offset] = (byte)value;
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}
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protected sealed override int GetBoxWallpaperOffset(int box)
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{
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int offset = GetBoxOffset(COUNT_BOX);
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offset += (COUNT_BOX * COUNT_BOXNAME) + box;
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return offset;
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}
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public sealed override string GetBoxName(int box)
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{
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int offset = GetBoxOffset(COUNT_BOX);
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return StringConverter3.GetString3(Storage, offset + (box * COUNT_BOXNAME), COUNT_BOXNAME, Japanese);
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}
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public sealed override void SetBoxName(int box, string value)
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{
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int offset = GetBoxOffset(COUNT_BOX);
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SetString(value, COUNT_BOXNAME - 1).CopyTo(Storage, offset + (box * COUNT_BOXNAME));
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}
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#endregion
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#region Pokédex
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protected sealed override void SetDex(PKM pkm)
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{
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int species = pkm.Species;
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if (!CanSetDex(species))
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return;
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switch (species)
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{
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case (int)Species.Unown when !GetSeen(species): // Unown
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DexPIDUnown = pkm.PID;
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break;
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case (int)Species.Spinda when !GetSeen(species): // Spinda
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DexPIDSpinda = pkm.PID;
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break;
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}
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SetCaught(species, true);
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SetSeen(species, true);
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}
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private bool CanSetDex(int species)
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{
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if (species <= 0)
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return false;
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if (species > MaxSpeciesID)
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return false;
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return true;
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}
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public uint DexPIDUnown { get => BitConverter.ToUInt32(Small, PokeDex + 0x4); set => BitConverter.GetBytes(value).CopyTo(Small, PokeDex + 0x4); }
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public uint DexPIDSpinda { get => BitConverter.ToUInt32(Small, PokeDex + 0x8); set => BitConverter.GetBytes(value).CopyTo(Small, PokeDex + 0x8); }
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public int DexUnownForm => PKX.GetUnownForm(DexPIDUnown);
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public sealed override bool GetCaught(int species)
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{
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int bit = species - 1;
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int ofs = bit >> 3;
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int caughtOffset = PokeDex + 0x10;
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return FlagUtil.GetFlag(Small, caughtOffset + ofs, bit & 7);
|
|
}
|
|
|
|
public sealed override void SetCaught(int species, bool caught)
|
|
{
|
|
int bit = species - 1;
|
|
int ofs = bit >> 3;
|
|
int caughtOffset = PokeDex + 0x10;
|
|
FlagUtil.SetFlag(Small, caughtOffset + ofs, bit & 7, caught);
|
|
}
|
|
|
|
public sealed override bool GetSeen(int species)
|
|
{
|
|
int bit = species - 1;
|
|
int ofs = bit >> 3;
|
|
int seenOffset = PokeDex + 0x44;
|
|
return FlagUtil.GetFlag(Small, seenOffset + ofs, bit & 7);
|
|
}
|
|
|
|
protected abstract int SeenOffset2 { get; }
|
|
protected abstract int SeenOffset3 { get; }
|
|
|
|
public sealed override void SetSeen(int species, bool seen)
|
|
{
|
|
int bit = species - 1;
|
|
int ofs = bit >> 3;
|
|
|
|
int seenOffset = PokeDex + 0x44;
|
|
FlagUtil.SetFlag(Small, seenOffset + ofs, bit & 7, seen);
|
|
FlagUtil.SetFlag(Large, SeenOffset2 + ofs, bit & 7, seen);
|
|
FlagUtil.SetFlag(Large, SeenOffset3 + ofs, bit & 7, seen);
|
|
}
|
|
|
|
public byte PokedexSort
|
|
{
|
|
get => Small[PokeDex + 0x01];
|
|
set => Small[PokeDex + 0x01] = value;
|
|
}
|
|
|
|
public byte PokedexMode
|
|
{
|
|
get => Small[PokeDex + 0x01];
|
|
set => Small[PokeDex + 0x01] = value;
|
|
}
|
|
|
|
public byte PokedexNationalMagicRSE
|
|
{
|
|
get => Small[PokeDex + 0x02];
|
|
set => Small[PokeDex + 0x02] = value;
|
|
}
|
|
|
|
public byte PokedexNationalMagicFRLG
|
|
{
|
|
get => Small[PokeDex + 0x03];
|
|
set => Small[PokeDex + 0x03] = value;
|
|
}
|
|
|
|
protected const int PokedexNationalUnlockRSE = 0xDA;
|
|
protected const int PokedexNationalUnlockFRLG = 0xDA;
|
|
protected const ushort PokedexNationalUnlockWorkRSE = 0x0302;
|
|
protected const ushort PokedexNationalUnlockWorkFRLG = 0x6258;
|
|
|
|
public abstract bool NationalDex { get; set; }
|
|
#endregion
|
|
|
|
public sealed override string GetString(byte[] data, int offset, int length) => StringConverter3.GetString3(data, offset, length, Japanese);
|
|
|
|
public sealed override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0)
|
|
{
|
|
if (PadToSize == 0)
|
|
PadToSize = maxLength + 1;
|
|
return StringConverter3.SetString3(value, maxLength, Japanese, PadToSize, PadWith);
|
|
}
|
|
|
|
protected abstract int MailOffset { get; }
|
|
public int GetMailOffset(int index) => (index * Mail3.SIZE) + MailOffset;
|
|
|
|
public abstract string EBerryName { get; }
|
|
public abstract bool IsEBerryEngima { get; }
|
|
|
|
public byte[] GetHallOfFameData()
|
|
{
|
|
// HoF Data is split across two sectors
|
|
byte[] data = new byte[SIZE_SECTOR_USED * 2];
|
|
Buffer.BlockCopy(Data, 0x1C000, data, 0 , SIZE_SECTOR_USED);
|
|
Buffer.BlockCopy(Data, 0x1D000, data, SIZE_SECTOR_USED, SIZE_SECTOR_USED);
|
|
return data;
|
|
}
|
|
|
|
public void SetHallOfFameData(byte[] value)
|
|
{
|
|
if (value.Length != SIZE_SECTOR_USED * 2)
|
|
throw new ArgumentException("Invalid size", nameof(value));
|
|
// HoF Data is split across two sav sectors
|
|
Buffer.BlockCopy(value, 0 , Data, 0x1C000, SIZE_SECTOR_USED);
|
|
Buffer.BlockCopy(value, SIZE_SECTOR_USED, Data, 0x1D000, SIZE_SECTOR_USED);
|
|
}
|
|
}
|
|
}
|