PKHeX/PKHeX.Core/PKM/Shared
Kurt f83a9bf833 Expose shiny potential value
Not really digging it currently as it doesn't cover multi-state like AlwaysStar-Or-Never, but that single edge case can be handled elsewhere
2022-01-07 17:48:12 -08:00
..
AlcremieDecoration.cs Add alcremie form display for dex edit 2019-11-17 09:34:04 -08:00
G3PKM.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
G4PKM.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
G6PKM.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
GBPKM.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
GBPKML.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
GroundTileType.cs Remove unnecessary warning suppression 2021-12-27 12:09:15 -08:00
IAffection.cs Minor clean 2020-08-02 15:51:22 -07:00
IAwakened.cs Trailing commas 2021-08-20 13:49:20 -07:00
IBattleVersion.cs Clamp generation fetch for battleversion 2021-01-29 09:56:31 -08:00
ICaughtData2.cs Add Stadium2 Support 2020-10-02 18:08:40 -07:00
IContestStats.cs Add contest stat sheen checking 2021-12-07 00:54:39 -08:00
IDynamaxLevel.cs Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289) 2021-11-19 18:23:49 -08:00
IFavorite.cs Minor tweaks 2019-11-28 14:00:55 -08:00
IFixedOTFriendship.cs Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289) 2021-11-19 18:23:49 -08:00
IFormArgument.cs Revert implicit casting 2021-03-29 00:14:44 -07:00
IGameValueLimit.cs Minor tweaks 2019-11-28 14:00:55 -08:00
IGeneration.cs Minor tweaks 2021-04-20 01:02:32 -07:00
IGeoTrack.cs Trailing commas 2021-08-20 13:49:20 -07:00
IGigantamax.cs Trailing commas 2021-08-20 13:49:20 -07:00
IGroundTile.cs Revise EncounterArea and EncounterType for clarity (#3228) 2021-06-29 20:58:06 -07:00
IHandlerLanguage.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
IHomeTrack.cs Extract home tracker to interface 2020-02-12 18:52:48 -08:00
IHyperTrain.cs Trailing commas 2021-08-20 13:49:20 -07:00
ILangNick.cs Rework mg nick/lang checks 2018-08-30 18:09:52 -07:00
ILangNicknamedTemplate.cs Add more nickname logic checks 2021-02-02 22:12:36 -08:00
IMemoryHT.cs Rename SetTradeMemoryHT, add SetTradeMemoryHT8 2021-08-29 13:15:45 -07:00
IMemoryOT.cs Minor clean 2020-08-02 15:51:22 -07:00
INature.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
IRegionOrigin.cs Source trainers for encounter database 2022-01-03 19:33:10 -08:00
ISanityChecksum.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
IScaledSize.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
IShadowPKM.cs Revise Shadow state detection 2020-10-06 22:36:27 -07:00
IShiny.cs Show shiny state of encounter in db 2021-05-18 10:36:45 -07:00
IShinyPotential.cs Expose shiny potential value 2022-01-07 17:48:12 -08:00
ISpeciesForm.cs Rework EncounterCriteria to be ability indexed rather than direct ability (#3179) 2021-03-23 17:05:15 -07:00
ITrainerID.cs Unify concepts with different names 2020-12-10 20:42:30 -08:00
ITrainerMemories.cs Rename SetTradeMemoryHT, add SetTradeMemoryHT8 2021-08-29 13:15:45 -07:00
PokeList1.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
PokeList2.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
PokeListGB.cs Minor clean 2021-12-04 17:56:56 -08:00
PokeListType.cs More xmldoc 2021-03-23 21:20:02 -07:00
PokeSize.cs Trailing commas 2021-08-20 13:49:20 -07:00
QRPK7.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
QRPKM.cs Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00