mirror of
https://github.com/kwsch/PKHeX
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7fcde8a447
Need to prune tree for template according to the correct generation (disallow baby pre-evolutions for Gen1) Also disallow Evolution moves for Gen2 if the evo is the enc species.
61 lines
2.5 KiB
C#
61 lines
2.5 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Group that checks the source of a move in the games that it represents.
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/// </summary>
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public interface IEvolutionGroup
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{
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/// <summary>
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/// Gets the previous (backward) generation group to traverse to continue processing.
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/// </summary>
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IEvolutionGroup? GetPrevious(PKM pk, EvolutionOrigin enc);
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/// <summary>
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/// Gets the next (forward) generation group to traverse to continue processing.
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/// </summary>
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IEvolutionGroup? GetNext(PKM pk, EvolutionOrigin enc);
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/// <summary>
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/// Walks down the evolution chain to find previous evolutions.
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/// </summary>
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/// <param name="result">Array to store results in.</param>
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/// <param name="pk">PKM to check.</param>
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/// <param name="enc">Cached metadata about the PKM.</param>
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/// <returns>Number of results found.</returns>
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int Devolve(Span<EvoCriteria> result, PKM pk, EvolutionOrigin enc);
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/// <summary>
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/// Walks up the evolution chain to find the evolution path.
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/// </summary>
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/// <param name="result">Array to store best results in.</param>
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/// <param name="pk">PKM to check.</param>
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/// <param name="enc">Cached metadata about the PKM.</param>
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/// <param name="history">History of evolutions to cache arrays for individual contexts.</param>
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/// <returns>Number of results found.</returns>
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int Evolve(Span<EvoCriteria> result, PKM pk, EvolutionOrigin enc, EvolutionHistory history);
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/// <summary>
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/// Discards all entries that do not exist in the group.
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/// </summary>
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void DiscardForOrigin(Span<EvoCriteria> result, PKM pk, EvolutionOrigin enc);
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}
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/// <summary>
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/// Provides information about how to evolve to the next evolution stage.
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/// </summary>
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public interface IEvolutionEnvironment
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{
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/// <summary>
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/// Attempts to devolve the provided <see cref="head"/> to the previous evolution.
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/// </summary>
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/// <returns>True if the de-evolution was successful and <see cref="result"/> should be used.</returns>
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bool TryDevolve<T>(T head, PKM pk, byte currentMaxLevel, byte levelMin, bool skipChecks, out EvoCriteria result) where T : ISpeciesForm;
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/// <summary>
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/// Attempts to evolve the provided <see cref="head"/> to the next evolution.
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/// </summary>
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/// <returns>True if the evolution was successful and <see cref="result"/> should be used.</returns>
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bool TryEvolve<T>(T head, ISpeciesForm next, PKM pk, byte currentMaxLevel, byte levelMin, bool skipChecks, out EvoCriteria result) where T : ISpeciesForm;
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}
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