mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 03:13:18 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
87 lines
No EOL
4 KiB
C#
87 lines
No EOL
4 KiB
C#
using System;
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using System.Text;
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namespace PKHeX.Core
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{
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public sealed class JoinFesta7 : SaveBlock
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{
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public JoinFesta7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
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public JoinFesta7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
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public int FestaCoins
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{
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get => BitConverter.ToInt32(Data, Offset + 0x508);
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set
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{
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if (value > 9999999)
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value = 9999999;
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BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x508);
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TotalFestaCoins = ((SAV7)SAV).GetRecord(038) + value; // UsedFestaCoins
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}
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}
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private int TotalFestaCoins
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{
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get => BitConverter.ToInt32(Data, Offset + 0x50C);
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set
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{
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if (value > 9999999)
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value = 9999999;
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BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x50C);
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}
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}
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public string FestivalPlazaName
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{
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get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, Offset + 0x510, 0x2A));
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set
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{
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const int max = 20;
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if (value.Length > max)
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value = value.Substring(0, max);
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Encoding.Unicode.GetBytes(value.PadRight(value.Length + 1, '\0')).CopyTo(Data, Offset + 0x510);
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}
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}
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public ushort FestaRank { get => BitConverter.ToUInt16(Data, Offset + 0x53A); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x53A); }
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public ushort GetFestaMessage(int index) => BitConverter.ToUInt16(Data, Offset + (index * 2));
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public void SetFestaMessage(int index, ushort value) => BitConverter.GetBytes(value).CopyTo(Data, Offset + (index * 2));
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public bool GetFestaPhraseUnlocked(int index) => Data[Offset + 0x2A50 + index] != 0; //index: 0 to 105:commonPhrases, 106:Lv100!
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public void SetFestaPhraseUnlocked(int index, bool value)
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{
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if (GetFestaPhraseUnlocked(index) != value)
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Data[Offset + 0x2A50 + index] = (byte)(value ? 1 : 0);
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}
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public byte GetFestPrizeReceived(int index) => Data[Offset + 0x53C + index];
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public void SetFestaPrizeReceived(int index, byte value) => Data[Offset + 0x53C + index] = value;
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private int FestaYear { get => BitConverter.ToInt32(Data, Offset + 0x2F0); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x2F0); }
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private int FestaMonth { get => BitConverter.ToInt32(Data, Offset + 0x2F4); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x2F4); }
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private int FestaDay { get => BitConverter.ToInt32(Data, Offset + 0x2F8); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x2F8); }
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private int FestaHour { get => BitConverter.ToInt32(Data, Offset + 0x300); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x300); }
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private int FestaMinute { get => BitConverter.ToInt32(Data, Offset + 0x304); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x304); }
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private int FestaSecond { get => BitConverter.ToInt32(Data, Offset + 0x308); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x308); }
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public DateTime? FestaDate
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{
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get => FestaYear >= 0 && FestaMonth > 0 && FestaDay > 0 && FestaHour >= 0 && FestaMinute >= 0 && FestaSecond >= 0 && Util.IsDateValid(FestaYear, FestaMonth, FestaDay)
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? new DateTime(FestaYear, FestaMonth, FestaDay, FestaHour, FestaMinute, FestaSecond)
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: (DateTime?)null;
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set
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{
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if (value.HasValue)
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{
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DateTime dt = value.Value;
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FestaYear = dt.Year;
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FestaMonth = dt.Month;
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FestaDay = dt.Day;
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FestaHour = dt.Hour;
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FestaMinute = dt.Minute;
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FestaSecond = dt.Second;
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}
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}
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}
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}
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} |