PKHeX/PKHeX.Core/Saves/Substructures/Gen7/FashionBlock7.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

62 lines
No EOL
2 KiB
C#

using System;
using System.Linq;
namespace PKHeX.Core
{
public sealed class FashionBlock7 : SaveBlock
{
public FashionBlock7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
public FashionBlock7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
private const int FashionLength = 0x1A08;
// Every fashion item is 2 bits, New Flag (high) & Owned Flag (low)
public sealed class FashionItem7
{
public bool IsOwned { get; set; }
public bool IsNew { get; set; }
public FashionItem7(byte b)
{
IsOwned = (b & 1) != 0;
IsNew = (b & 2) != 0;
}
public byte Value => (byte)((IsOwned ? 1 : 0) | (IsNew ? 2 : 0));
}
public FashionItem7[] Wardrobe
{
get
{
var data = SAV.GetData(Offset, 0x5A8);
return data.Select(b => new FashionItem7(b)).ToArray();
}
set
{
if (value.Length != 0x5A8)
throw new ArgumentOutOfRangeException($"Unexpected size: 0x{value.Length:X}");
SAV.SetData(value.Select(z => z.Value).ToArray(), Offset);
}
}
public void Clear() => Array.Clear(Data, Offset, FashionLength);
/// <summary>
/// Resets the fashion unlocks to default values.
/// </summary>
public void Reset()
{
var offsetList = SAV is SAV7USUM
? (SAV.Gender == 0
? new[] { 0x03A, 0x109, 0x1DA, 0x305, 0x3D9, 0x4B1, 0x584 } // M
: new[] { 0x05E, 0x208, 0x264, 0x395, 0x3B4, 0x4F9, 0x5A8 }) // F
: (SAV.Gender == 0
? new[] { 0x000, 0x0FB, 0x124, 0x28F, 0x3B4, 0x452, 0x517 } // M
: new[] { 0x000, 0x100, 0x223, 0x288, 0x3B4, 0x452, 0x517 }); // F
foreach (var ofs in offsetList)
SAV.Data[Offset + ofs] = 3; // owned | new
}
}
}