PKHeX/PKHeX.Core/Legality/Structures
Kurt c14f2a1dd1 Minor initialization tweaks
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.

EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
..
CheckMoveResult.cs Simplify "Flag" field in move source tracking 2020-10-17 13:40:12 -07:00
CheckResult.cs Add ToString override for debugging 2020-05-31 12:12:20 -07:00
EggMoves.cs Minor initialization tweaks 2020-12-28 10:22:13 -08:00
ILocation.cs Remove some unecessary setter requirements 2020-08-30 15:44:13 -07:00
IMoveset.cs Make Move[] readonly list 2020-01-18 16:46:38 -08:00
IRelearn.cs Move files 2020-01-25 17:22:20 -08:00
ITrainerInfo.cs this is not that 2020-12-21 17:12:39 -08:00
IVersion.cs Move version value from Slot to Area to reduce member size & value passing 2020-08-30 11:08:21 -07:00
LegalInfo.cs Minor clean 2020-12-24 15:23:38 -08:00
Shiny.cs comment typo fix (#2535) 2019-11-28 10:35:18 -08:00
SimpleTrainerInfo.cs Split GO from "GG" gameversion 2020-08-06 18:24:20 -07:00