PKHeX/PKHeX.Core/Legality/Encounters/EncounterStaticShadow.cs
Kurt 452ffe2369 Refactoring
relocate location of stuff
2018-03-08 21:18:32 -08:00

26 lines
No EOL
832 B
C#

namespace PKHeX.Core
{
internal class EncounterStaticShadow : EncounterStatic
{
public EncounterLock[][] Locks { get; internal set; } = new EncounterLock[0][];
public int Gauge { get; internal set; }
public bool EReader { get; set; }
internal override EncounterStatic Clone()
{
var result = (EncounterStaticShadow)base.Clone();
result.CloneLocks();
return result;
}
private void CloneLocks()
{
Locks = new EncounterLock[Locks.Length][];
for (var i = 0; i < Locks.Length; i++)
{
Locks[i] = (EncounterLock[])Locks[i].Clone();
for (int j = 0; j < Locks[i].Length; j++)
Locks[i][j] = Locks[i][j].Clone();
}
}
}
}